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        <dc:date>2007-06-21T17:30:54+00:00</dc:date>
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        <title>Bounce Into Action: Morale</title>
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        <description>Bounce Into Action: Morale
The morale of the soldier is the greatest single 
factor in war. **(Field Marshal Sir Bernard Law Montgomery)**
Overview

Every unit has a morale number. This is determined in advance of the game and then used, with modifiers, to determine whether or not units will do what the player wants when the situation becomes difficult.</description>
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        <dc:date>2007-06-15T17:07:45+00:00</dc:date>
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        <title>Morale</title>
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        <description>Morale
The morale of the soldier is the greatest single 
factor in war. (Field marshal Sir Bernard Law Montgomery)
This is only tested when one of the conditions mentioned below is reached, once morale has been tested once for a particular condition then it should not be tested again for that group.</description>
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        <title>Bounce Into Action: Firing</title>
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        <description>Bounce Into Action: Firing

Infantry Firing

All infantry firing, except Small Arms Air Defence (see below), uses 1d10 per stand firing. Officers (and other individually based figures) provide a positive modifier to a stand they are grouped with rather than an additional dice. If there are sufficient individually based figures in the same place to be the same size as a stand would be then they may fire collectively as if they were one stand.</description>
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        <dc:date>2010-08-24T10:18:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Free Games Rules</title>
        <link>http://full-moon.info/doku.php/rules/clwg</link>
        <description>Free Games Rules

I do more than just wargames, there are a host of other types of games that I design and run, mainly at Chestnut Lodge Wargames Group (CLWG). 

About CLWG

Despite the &#039;wargames&#039; in the title the group runs and plays a host of different political and economic games as well. The group is very much activist focused, and has a far higher level of participation than most groups do. Partly this is down to the requirement on membership that each member must write at least one article…</description>
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        <dc:date>2007-04-01T20:49:39+00:00</dc:date>
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        <title>Orange or Lemon? - Game Mechanics</title>
        <link>http://full-moon.info/doku.php/rules/clwg/1689/rules</link>
        <description>Orange or Lemon? - Game Mechanics

Each complete game turn represents one day of the sitting of the Convention. Each of the phases represents a period of up to six hours. 

Turn Sequence

	*  Morning (i.e. before the Convention sits)
		*  Arriving/leaving Edinburgh</description>
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        <dc:date>2007-03-30T21:47:09+00:00</dc:date>
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        <title>Orange or Lemon? - General Briefing</title>
        <link>http://full-moon.info/doku.php/rules/clwg/1689/brief</link>
        <description>Orange or Lemon? - General Briefing

Recent Events

Towards the end of last year (1688) the wife of King James VII and II gave birth to a son. This brought home to those that he had upset with his toleration of Roman Catholics and Protestant dissenters that this policy would continue. Accordingly a number of English nobles and bishops invited his son-in-law, Prince William of Orange, to come to England and replace James as King</description>
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        <dc:date>2007-06-15T21:30:44+00:00</dc:date>
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        <title>Bounce Into Action: Orders</title>
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        <description>Bounce Into Action: Orders

Issue Orders

Every unit must have a set of orders to carry out. These should not usually change every game turn. They should also have a posture which may well change from turn to turn as they carry out the orders. 

Orders can be changed only by a senior officer. So a platoon commander needs to be given orders by their own Company Commander and they in turn must give orders to their section commanders that are in line with the orders that they have been given.</description>
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        <dc:date>2007-06-21T16:28:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce into Action</title>
        <link>http://full-moon.info/doku.php/rules/wargames/universe</link>
        <description>Bounce into Action

This is a provisional title for a series of games set in Jim Wallman&#039;s universe for medium to small actions involving infantry, vehicles, air and space assets. 

Bounce Into Action: Rules for Company Sized actions

design criteria

	*  quick battles (about two hours playing time to a decisive finish)</description>
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        <dc:date>2007-03-26T17:09:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Orange or Lemon? - Design Notes</title>
        <link>http://full-moon.info/doku.php/rules/clwg/1689/design</link>
        <description>Orange or Lemon? - Design Notes

Player Roles

Players would be the leaders of the two main factions plus a couple of other key protagonists (notably the catholic Duke of Gordon who was constable of Edinburgh Castle).

There is a four player version with one umpire that doesn&#039;t worry about the rabble rousing in the streets overmuch. It focusses on the deals being made in the Convention and the efforts of</description>
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        <dc:date>2010-09-05T22:40:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The Pashtun Tribe</title>
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        <description>The Pashtun Tribe

Tribes have existed for millennia in the area that is present-day Afghanistan. They emerged over centuries in various sections of the country, taking form along extended kinship lines. Led by councils of elders, tribes provided their members with protection, financial support, a means to resolve disputes, and punishment of those who had committed crimes or broken tribal codes of conduct.</description>
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        <dc:date>2007-06-21T15:45:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce Into Action: Infantry</title>
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        <description>Bounce Into Action: Infantry
Once the mass of the defending infantry become possessed of low morale,
the battle is as good as lost.
**Douglas Haig**
There is no substitute for boots on the ground when it comes to winning battles and taking ground from the enemy. For this you need infantry.</description>
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        <dc:date>2007-03-19T21:29:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Letter of King James VII to the Scottish Convention</title>
        <link>http://full-moon.info/doku.php/rules/clwg/1689/convention/jamesvii</link>
        <description>Letter of King James VII to the Scottish Convention

March 1, 1689

King James VII wrote this letter while he was aboard the St Michael on the way to Ireland. It was alleged that Melfort intercepted the letter that Viscount Dundee and other Privy Council members had asked him to send and substituted this less than helpful version in its place.  It was delivered to the Scottish Convention on March 16, 1689, by a certain Mr Craine. Before opening the letter, the Convention voted an act declaring i…</description>
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