There are eight characters in the patrol. This is a short description of each of them.
The patrol leader, she's slightly older than the others at 21 and comes from a church family, both her parents are in the bureaucracy at the capital, Templeton. She grew up in the centre of Church power and is clearly going places. stats
Flynn is a pious young man who is almost fanatical about carrying out the will of the Church and protecting the nation. He has a very simple view of what is right and wrong and believes what he is told by the priesthood without question. Brought up by a very strict father who was a woodsman in the Norther borderlands. Also spent some of time defending his uncle's farm from raiders. At 17 he's one of the youngest in the patrol. stats
The son of a blacksmith, Ostler had already picked up most of the skills before going into Church Service. Although well muscled, as one would expect, Ostler is wiry and slim. He sticks to the rules and has a well balanced approach to life. He's also 17. stats
The stunningly beautiful daughter of an inn-keeper. Growing up in a tavern on a busy trade route Melody was exposed to a number of performers which helped nurture her own talent. She can sing, dance, play the harp and has picked up many rivetting tales from the travellers that stayed at her parents' inn. At 20 she is the second oldest in the patrol. stats
A natural woodsman. Ashrem is most at home in the woods where he is a lightning fast hunter and can live for weeks without needing contact with civilisation. However this has its price and he isn't the best in dealing with people. He's 19and makes leather clothes for himself. stats
Ylva is a town girl, she's happiest in crowds although she's not above sneaking around in the middle of the night if it helps her find out a bit more about what's going on. She's 18, 5'7“ and not the best looking woman around. However she is very fast and quite storng, so best not to annoy her. stats
Another agent from Hornwood. Valanthe is the son of a farmer and has spent much of his time working on the farm, especially in looking after the animals. Despite being short (a mere 5'0”) he is very muscular and agile. He's 19 and very useful in a fight. stats
Cleric 2nd Level, Neutral Good, Human NPC
Feats: | Combat Casting, Iron Will | |||||||||||
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Domains: | Protection, Healing | |||||||||||
Skills: | Scribe 8; Knowledge, Religion 7; Diplomacy 6; Sense Motive 4; Spot 4; Calligraphy 4; Search 3; Gather Information 2. | |||||||||||
STR | DEX | CON | INT | WIS | CHA | AC | REF | FORT | WILL | INIT | Melee | Ranged |
14 | 12 | 14 | 14 | 16 | 12 | 14 | +1 | +5 | +8 | +1 | +3 | +2 |
Fighter/Cleric 2nd/1st Level, Neutral Good, Human PC
Feats: | Ambidexterity, Dodge, Focus: Longsword, Improved Initiative | |||||||||||
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Domains: | Protection, Destruction | |||||||||||
Skills: | Ride 7; Climb 6; Jump 6; Gather Information 3; Knowledge, Religion 3; Move Silently 3; Spot 2. | |||||||||||
STR | DEX | CON | INT | WIS | CHA | AC | REF | FORT | WILL | INIT | Melee | Ranged |
16 | 17 | 16 | 13 | 13 | 15 | 15 | +3 | +8 | +3 | +7 | +5 | +5 |
Fighter/Cleric 2nd/1st Level, lawful Neutral, Human PC
Feats: | Endurance, Focus: Longbow, Great Fortitude, Improved Initiative | |||||||||||
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Domains: | Luck, Protection | |||||||||||
Skills: | Blacksmithing 5; Ride 4; Gather Information 3; Handle Animal 3; Knowledge, Religion 3; Balance 2; Listen 2; Move Silently 2; Search 2. | |||||||||||
STR | DEX | CON | INT | WIS | CHA | AC | REF | FORT | WILL | INIT | Melee | Ranged |
16 | 15 | 17 | 13 | 13 | 12 | 14 | +2 | +10 | +3 | +6 | +5 | +4 |
Bard/Cleric 1st/1st Level, Neutral, Human PC Feats: Iron Will, Skill Focus: Perform Domains: Protection, Sun Skills: Perform 10; Diplomacy 8; Gather Information 8; Bluff 7; Decipher Script 7; Disguise 7; Knowledge, Religion 7; Listen 6; Tumble 2. STR DEX CON INT WIS CHA AC REF FORT WILL INIT Melee Ranged 12 14 14 17 14 18 14 4 4 8 2 1 2
Ranger/Cleric 1st/1st Level, Neutral, Human PC Feats: Focus: Longsword, Martial: Longsword, Toughness, Track, Weapon Finnesse Short Sword Domains: Protection, War Skills: Ride 6; Tanner 6; Animal Empathy 4; Intuit Direction 4; Knowledge nature 4; Sense Motive 4; Wilderness Lore 4; Knowledge, Religion 3; Gather Information 2; Handle Animal 2. STR DEX CON INT WIS CHA AC REF FORT WILL INIT Melee Ranged 16 18 16 14 15 11 17 4 7 4 4 4 5 back
Rogue/Cleric 1st/1st Level, Lawful Neutral, Human PC Feats: Alertness, Improved Initiative Domains: Healing, Protection Skills: Open Lock 8; Move Silently 7; Pickpocket 7; Search 7; Tumble 7; Climb 5; Decipher Script 5; Hide 5; Knowledge, Religion 5; Sense Motive 5; Diplomacy 3; Gather Information 3; Handle Animal 3; Swim 1. STR DEX CON INT WIS CHA AC REF FORT WILL INIT Melee Ranged 15 18 15 17 13 12 16 6 40 3 8 2 4
Fighter/Cleric 1st/1st Level, Neutral, Human PC Feats: Ambidexterity, Dodge, Weapon Finesse Short Sword Domains: Protection, Sun Skills: Ride 6; Climb 4; Jump 4; Handle animal 3; Gather information 2; Knowledge, Religion 1. STR DEX CON INT WIS CHA AC REF FORT WILL INIT Melee Ranged 17 18 16 11 13 12 16 4 7 3 4 4 5