This was a training mission to bolster security for a Clewgist temple on Goof Ball. This was a misxture of straight training and security advice to ensure that the temple could deal with any sectarian violence that they believed might occur.
There were lots of simulations in the temple and we recommended stepping up the use of simulations for weapons training. We also took each acolyte out to the farm for a day or so to do some actual live firing (no matter how good simulations are nothing is the same as actual live firing to get a feel for the weapon).
Ditto with the weapon skills. However we also identified a number of the temple staff and acolytes to give the equivalent of an NCO cadre to so that they had a more thorough understanding of tactics and employment of weapons as well as (more importantly) the necessary skills in methods of instruction so that they could be effective instructors of other acolytes or novices.
We also ran a series of simulations on situations related to attacks on the locality to train them in the drills required in the event of nearby unpleasantness.
There were three basic attacks that we were defending against:
In terms of the last we noted that the police were reluctant to react but that there was a limit to what they could ignore.
There were specific risks in terms of vehicle bombs being parked outside or attempting to drive through the compound walls, flyers dropping bombs or crashing, infiltration via the sewer systems or nearby. There was also the possibility that a lone gunman or bomber would come through the front gate in a group of others.
The sewers were already blocked and watched satisfactorily and we didn't see any need to enhance this further.
There were also good relations with the owners/users of the several small warehouses at the back and this was felt by the High Priest to be a most effective preventative against that being used to place a large bomb (or any other threat) against the Northern wall of the temple.
To prevent successful infiltration we recommended turning the temple into a secure access zone with biometric controlled access backed up with CCTV cameras and other observation devices to ensure that there was a firm record of who went where and when and that people only went where they were specifically authorised to do so. Also this was enforced with a permanent guard presence and a QRF with access to legally held weapons just in case.
legally held weapons that might be effective, but if trying to shoot down a flyer with a hunting rifle made them feel safer that was their business, there was plenty of simulator time to practice.]
Several plans were worked up for Clewgist Lawful Assistance to the Population (CLAP) which were run through the simulators as part of the weapons and tactical training. This ranged from small scale action largely unarmed to some riot training (in the role that the police normally take as opposed to teaching them how to riot). We also covered various drills using legal weapons.
Purely for fun and diversion we also gave them some scenarios for their Whole-Life[TM] Simulation engine on hostage rescue using GF weapons and assault rifles. This was purely an academic exercise for the further enlightenment of the acolytes who sought a greater understanding.
Our main recommendation though for increasing the safety of the Clewgists on the CH estate was to try and avoid confrontation and to reduce tensions between the various religious factions by not provoking each other. An example of this was the route home of the Satanists which took the long way round the CH Estate singing inflammatory songs (The Dress Your Father Wore being but one such example). This was not helped by the 20 Clewgist acolytes standing outside the temple ready for the fight when the Satanists marched past. If nothing else our tactical training and camera emplacements should allow the Clewgists to