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       <dc:date>2026-05-02T08:48:53+00:00</dc:date>
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        <dc:date>2007-06-21T17:30:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce Into Action: Morale</title>
        <link>https://full-moon.info/doku.php/rules/wargames/universe/morale</link>
        <description>Bounce Into Action: Morale
The morale of the soldier is the greatest single 
factor in war. **(Field Marshal Sir Bernard Law Montgomery)**
Overview

Every unit has a morale number. This is determined in advance of the game and then used, with modifiers, to determine whether or not units will do what the player wants when the situation becomes difficult.</description>
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        <dc:date>2007-06-15T17:07:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Morale</title>
        <link>https://full-moon.info/doku.php/rules/wargames/ww2/morale</link>
        <description>Morale
The morale of the soldier is the greatest single 
factor in war. (Field marshal Sir Bernard Law Montgomery)
This is only tested when one of the conditions mentioned below is reached, once morale has been tested once for a particular condition then it should not be tested again for that group.</description>
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        <dc:date>2007-02-01T22:56:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>WW2 Company Actions</title>
        <link>https://full-moon.info/doku.php/rules/wargames/ww2</link>
        <description>WW2 Company Actions

This could do with a snappier title...

I also need to properly organise it, so far it is just an ideas dump of things I thought up over Christmas at my in-laws. 

Overview/Introduction

I would like to do a wargame that works with a team of players in the key appointments in a WW2 infantry company. This would cover both the traditional officer roles (platoon and company commanders) and also some of the NCO roles that often get subsumed (i.e. the Company Sergeant Major (CSM)…</description>
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        <dc:date>2010-09-05T22:40:27+00:00</dc:date>
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        <title>The Pashtun Tribe</title>
        <link>https://full-moon.info/doku.php/rules/clwg/coin/pashtun</link>
        <description>The Pashtun Tribe

Tribes have existed for millennia in the area that is present-day Afghanistan. They emerged over centuries in various sections of the country, taking form along extended kinship lines. Led by councils of elders, tribes provided their members with protection, financial support, a means to resolve disputes, and punishment of those who had committed crimes or broken tribal codes of conduct.</description>
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        <dc:date>2010-08-24T10:18:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Free Games Rules</title>
        <link>https://full-moon.info/doku.php/rules/clwg</link>
        <description>Free Games Rules

I do more than just wargames, there are a host of other types of games that I design and run, mainly at Chestnut Lodge Wargames Group (CLWG). 

About CLWG

Despite the &#039;wargames&#039; in the title the group runs and plays a host of different political and economic games as well. The group is very much activist focused, and has a far higher level of participation than most groups do. Partly this is down to the requirement on membership that each member must write at least one article…</description>
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        <dc:date>2007-06-21T16:28:46+00:00</dc:date>
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        <title>Bounce into Action</title>
        <link>https://full-moon.info/doku.php/rules/wargames/universe</link>
        <description>Bounce into Action

This is a provisional title for a series of games set in Jim Wallman&#039;s universe for medium to small actions involving infantry, vehicles, air and space assets. 

Bounce Into Action: Rules for Company Sized actions

design criteria

	*  quick battles (about two hours playing time to a decisive finish)</description>
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        <dc:date>2007-06-21T15:45:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce Into Action: Infantry</title>
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        <description>Bounce Into Action: Infantry
Once the mass of the defending infantry become possessed of low morale,
the battle is as good as lost.
**Douglas Haig**
There is no substitute for boots on the ground when it comes to winning battles and taking ground from the enemy. For this you need infantry.</description>
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        <dc:date>2007-06-21T16:02:25+00:00</dc:date>
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        <title>Bounce Into Action: Firing</title>
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        <description>Bounce Into Action: Firing

Infantry Firing

All infantry firing, except Small Arms Air Defence (see below), uses 1d10 per stand firing. Officers (and other individually based figures) provide a positive modifier to a stand they are grouped with rather than an additional dice. If there are sufficient individually based figures in the same place to be the same size as a stand would be then they may fire collectively as if they were one stand.</description>
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        <dc:date>2011-12-31T23:22:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The Other Side of the COIN</title>
        <link>https://full-moon.info/doku.php/rules/clwg/coin</link>
        <description>The Other Side of the COIN

Or what makes people become insurgents?

This is a game first played on Sunday 5th September 2010 at CLWG, and had a second outing on Saturday 1st October. It is due for a third run at CLWG on Sunday 1st January 2012.  If you want to come to the game please let me know by e-mail in advance if you are not already a CLWG member. Over the next couple of days I expect to post the rules and some of the general background briefing on this page (or at least as a link from he…</description>
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        <dc:date>2011-02-04T21:03:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Who Whistled?</title>
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        <description>Who Whistled?

The object of this game is for a blindfolded player to work out who is in possession of a hidden whistle. 

Props

	*  a small whistle on a piece of string with a safety pin attached
	*  a blindfold

Instructions

Players need to be divided into two groups, The guessers (2-3 people to be blindfolded in turn) and the whistlers (the remainder to stay in the room).</description>
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        <dc:date>2007-04-01T20:49:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Orange or Lemon? - Game Mechanics</title>
        <link>https://full-moon.info/doku.php/rules/clwg/1689/rules</link>
        <description>Orange or Lemon? - Game Mechanics

Each complete game turn represents one day of the sitting of the Convention. Each of the phases represents a period of up to six hours. 

Turn Sequence

	*  Morning (i.e. before the Convention sits)
		*  Arriving/leaving Edinburgh</description>
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        <dc:date>2014-11-21T11:16:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Orange or Lemon? - The Cast</title>
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        <description>Orange or Lemon? - The Cast

The list shows the main characters involved in the goings on in Scotland in 1689. Numbers shown thus [1] indicate the priority for casting if there are insufficient players for all roles to be filled for that player group.</description>
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