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        <dc:date>2007-03-19T21:35:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Act Declaring the Scottish Convention a Free and Lawful Meeting</title>
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        <description>Act Declaring the Scottish Convention a Free and Lawful Meeting

March 16, 1689

A printed version of the text can be found on pages 1 and 2 of The acts &amp; orders of the meeting of the estates of the kingdom of Scotland held and begun at Edinburgh, the 14th day of March, 1689, Edinburgh: Printed by the heir of Andrew Anderson, 1690 (Wing / S1161).</description>
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        <dc:date>2007-03-24T21:32:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Archibald Campbell, 10th Earl of Argyll</title>
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        <description>Archibald Campbell, 10th Earl of Argyll

Offices Held

	*  Chief of Clan Campbell

Reputation

	*  Known as a staunch Williamite
	*  seeking to recover his father&#039;s estates and restore the Earldom of Argyll which was attainted when his father supported an uprising against King James VII in 1685.</description>
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        <dc:date>2007-06-21T16:28:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce into Action</title>
        <link>https://full-moon.info/doku.php/rules/wargames/universe</link>
        <description>Bounce into Action

This is a provisional title for a series of games set in Jim Wallman&#039;s universe for medium to small actions involving infantry, vehicles, air and space assets. 

Bounce Into Action: Rules for Company Sized actions

design criteria

	*  quick battles (about two hours playing time to a decisive finish)</description>
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        <dc:date>2009-09-15T18:44:35+00:00</dc:date>
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        <title>Awa&#039; to the Hills</title>
        <link>https://full-moon.info/doku.php/rules/clwg/1689/battles</link>
        <description>Awa&#039; to the Hills

This game is about the Highland campaign of Viscount Dundee, King James VII&#039;s second in command of the Army of Scotland in 1689. Unhappy with the Scots Parliament&#039;s declaration that James VII had forfeited his Crown Viscount Dundee returned home to his heavily pregnant wife at Dudhope just north of Dundee. After a few weeks he had gathered about him some of his very loyal troop of Horse. They rode out to Dundee Law where he raised the royal standard of King James VII and decla…</description>
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        <dc:date>2007-04-10T12:00:44+00:00</dc:date>
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        <title>Orange or Lemon?</title>
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        <description>Orange or Lemon?

This is a working title for a game about the Scottish Parliament&#039;s convention in the Spring of 1689.  The game has been play-tested once at the 2007 CLWG Games Weekend, refinements to the game mechanisms  have been included on the relevant pages. More detailed specific player briefings</description>
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        <dc:date>2007-03-26T17:09:05+00:00</dc:date>
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        <title>Orange or Lemon? - Design Notes</title>
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        <description>Orange or Lemon? - Design Notes

Player Roles

Players would be the leaders of the two main factions plus a couple of other key protagonists (notably the catholic Duke of Gordon who was constable of Edinburgh Castle).

There is a four player version with one umpire that doesn&#039;t worry about the rabble rousing in the streets overmuch. It focusses on the deals being made in the Convention and the efforts of</description>
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        <dc:date>2007-04-01T20:49:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Orange or Lemon? - Game Mechanics</title>
        <link>https://full-moon.info/doku.php/rules/clwg/1689/rules</link>
        <description>Orange or Lemon? - Game Mechanics

Each complete game turn represents one day of the sitting of the Convention. Each of the phases represents a period of up to six hours. 

Turn Sequence

	*  Morning (i.e. before the Convention sits)
		*  Arriving/leaving Edinburgh</description>
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        <dc:date>2007-08-30T22:23:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce Into Action: Rules for Company Sized actions</title>
        <link>https://full-moon.info/doku.php/rules/wargames/universe/bia</link>
        <description>Bounce Into Action: Rules for Company Sized actions

This is a provisional title for a series of games set in Jim Wallman’s universe for medium to small actions involving infantry, vehicles, air and space assets. 

Its lineage is partly from On The Bounce</description>
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        <dc:date>2007-06-21T15:45:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce Into Action: Infantry</title>
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        <description>Bounce Into Action: Infantry
Once the mass of the defending infantry become possessed of low morale,
the battle is as good as lost.
**Douglas Haig**
There is no substitute for boots on the ground when it comes to winning battles and taking ground from the enemy. For this you need infantry.</description>
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        <dc:date>2007-06-21T17:30:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bounce Into Action: Morale</title>
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        <description>Bounce Into Action: Morale
The morale of the soldier is the greatest single 
factor in war. **(Field Marshal Sir Bernard Law Montgomery)**
Overview

Every unit has a morale number. This is determined in advance of the game and then used, with modifiers, to determine whether or not units will do what the player wants when the situation becomes difficult.</description>
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