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Bounce into Action
17 Hits, Last modified:
ovisional title for a series of games set in Jim Wallman's universe for medium to small actions involving infantry, vehicles, air and space assets. [[:rul... h things too big for 'Starship Soldier' and too small for 'Plan A' in a way broadly consistent with bot... umber. Each aircraft or shuttle should be individually represented. ==== Ground Vehicles ==== All fig
Bounce Into Action: Firing @rules:wargames:universe
16 Hits, Last modified:
ction: Firing ====== ===== Infantry Firing ===== All infantry firing, except Small Arms Air Defence (see below), uses 1d10 per stand firing. Officers (and other individually based figures) provide a positive modifier to a ... additional dice. If there are sufficient individually based figures in the same place to be the same s
Bounce Into Action: Infantry @rules:wargames:universe
14 Hits, Last modified:
of settlers armed with hunting rifles and other small arms to the fully professional and highly trained... u can use them. Better trained troops will have smaller groups represented by a single stand, they will... protected it is from fire. ===== Training ===== All troops will fall into one of the categories below, if in doubt use the lower category. ^Category ^Def
Morale @rules:wargames:ww2
13 Hits, Last modified:
one group then do so in the following order. * all attacking groups first from biggest to smallest * all defending groups second from biggest to smallest ==== Individual Morale ==== Test individual morale w
Bounce Into Action: Morale @rules:wargames:universe
12 Hits, Last modified:
one group then do so in the following order. * all attacking groups first from biggest to smallest * all defending groups second from biggest to smallest ==== Individual Stand Morale ==== Test individual mo
Bounce Into Action: Orders @rules:wargames:universe
12 Hits, Last modified:
a set of orders to carry out. These should not usually change every game turn. They should also have a ... ^ | Advance to Contact | Unit will advance tactically onto the nominated position even if fired upon b... contact with| | Advance | Unit will advance tactically onto the nominated position or until they come u... edium range.| | Travel | Unit will move non-tactically to a specified point. Likely to retire disordere
Bounce Into Action: Rules for Company Sized actions @rules:wargames:universe
11 Hits, Last modified:
ovisional title for a series of games set in Jim Wallman’s universe for medium to small actions involving infantry, vehicles, air and space assets. Its li... ombination of //Plan A// and //Starship Soldier// all of which were written by Jim Wallman. ===== Credits ===== Most of the design work has been by James
Logs @rules:wargames:ww2
4 Hits, Last modified:
ncluding warrant officers)). Logistics is the ball and chain of armoured warfare. (Heinz Guderian) ... (George Bernard Shaw) Quantity has a quality all of its own. (Josef Stalin) ===== Main items ===... s. Also the precise number of rounds will not be tallied, each stand will be allocated an ammunition state on its record card. ==== Ammunition Natures ===
WW2 Company Actions
3 Hits, Last modified:
mortar stand (two figure weapon stand) * Signaller/runner stand (single figure with radio) * **3... ing game]] as I know that those mechanisms do actually work. The bit that I want to get innovative with... [[:rules:wargames:ww2:other|Other Actions]]\\ - call indirect fire\\ - cut wire\\ - place demolitions
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