Welcome to James Kemp's Wiki

This is a collaborative web platform that allows people to edit1) the web pages to provide additional content for some of the stories I have written and the roleplaying games that I am involved in, whether as a player or GM.

There are several namespaces operating slightly different wiki subjects. These are, in no particular order:

  • Skyss - Story Background - a fantasy novel I wrote for NaNoWriMo 2016.
  • Perfects - background for the near future story and some police roleplaying that I ran in that universe
  • Theocracy of Daprav - A D&D campaign that I ran with Glasgow University Games Society around 2002-3.
  • Jim Wallman's Universe - a roleplaying by e-mail campaign that I play in, this is an unofficial wiki and none of it is canon unless Jim says it is.
    • Interstellar Freelance Unlimited - subset of the Universe pages covering the activities of a mercenary company that we are currently roleplaying every Full Moon.
    • Earth Imperium pages. These cover the activities of the Government of the Solar republic (aka Earth Empire) in Jim's Humanity Will Prevail campaign, including the Earth Imperium News Items.
    • Free Worlds Alliance - covering the activities of another emerging polity in the Humanity Will Prevail campaign. Mostly contributed by Eric Moroney.
    • Universe Background - page collecting the various bits of background info that have come up in various e-mail discussions for the campaigns set in Jim Wallman's Universe.

Comments and complaints to me at webmaster@full-moon.info please.

James Kemp

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Recent Additions

Malfin - Goddess of the Darkness

Malfin is known as the Goddess of the Darkness, which to the Skyssians isn't a bad thing. They live in an arctic environment, half their year is spent in the darkness. So they've come to embrace it.

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The Characters

There are eight characters in the patrol. This is a short description of each of them.

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The Ministries

There are eight major Ministries and a host of smaller specialised offices, some of which are affiliated with the 'big eight' and others which are independent. The 'big eight' are:

  1. Office of Procurement
  2. Ministry of Internal Affairs
  3. Ministry of Food
  4. Bureau of Planning
  5. Office of Religious Orthodoxy
  6. Ministry of Public Works
  7. Central Office of the Patriarch
  8. Department of Standards, Weights and Measures

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The Theocracy's History

One of the major subjects taught to children at school is the history of the Theocracy of Daprav. There was a time in the past where greed ruled everywhere and people were allowed to starve and die while others accumulated excessive wealth. The Church preached a message of land reform and wealth re-distribution and was repressed for it by the King.

The main Church presence was in Templeton, which became the centre of a revolution to redress the balance and bring the corruption and greed to an end. The hold of the Church radiated out from Templeton and grew in strength as those that the King and Nobles had dispossessed and abandoned flocked to the Church banners and fought for their freedom.

The major decisive battle of the revolution was fought near the garrison post at Narmaren. The Church Paladins lead by Sir Waldo held out against a force ten times their number for two days despite being surrounded. In the end the Paladins were reduced to less than a tenth of their original number and all around them were strewn the dead of the King's men. Just as it looked like the Sir Waldo's Paladins would be overwhelmed and defeated the main Church Army turned up to engage the King's forces. The story is immortalised in the famous ballad “The Last Stand of Sir Waldo's Paladins”.

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Background to the Campaign

The The Theocracy of Daprav is an ideal state bordered by Barbarians, but it wasn't always this way. The God Daprav looks after his people and ensures that no-one goes hungry and that all have a part to play in the great wheel of life. In many aspects, male, female and both or neither, Daprav looks after the people and ensures that all goes according to his grand plan.

All citizens go through a community service programme in their late teens, usually shortly after their 16th birthday. They spend a year working on a variety of community projects and trying their hand at a range of skills to see what they get on best at. They also get tested for their ability with administration and at the end are selected for a suitable job.

A number of those finishing community service will then go on to join the church bureaucracy which needs an ever increasing number of people to aid it in holding back the barbarian hordes on the southern border as well as in the mammoth task of organising the state and ensuring that everyone gets a fair share of the produce of the country.

It is amongst these that we find the members of the party. They belong to a Ministry of Internal Affairs Patrol. These are an elite that are used for investigating incidents along the Southern border (and elsewhere). They are supported by Ministry troops that perform a more overt border guard role as well as dealing with occasional large scale incursions of bandits across the border.

At the start of the campaign the patrol are straight out a year at training camp in the North of the country. There are eight agents in the patrol (although not all are player characters) and they are lead by one of the more senior agents. They have been assigned to Camp Albany in the Southern Border region. This is their story...

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