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Bounce Into Action: Infantry
16 Hits, Last modified:
y group (stand) has a number of characteristics that determine how it fights the battle. Training and ... ls when required. Lastly the level of equipment that an infantry unit has will determine how well it c... less than required to reach the next level. Units at this level that survive sufficient actions to become //Seasoned// should be upgraded to //Recruits//
Bounce Into Action: Orders
4 Hits, Last modified:
rn must give orders to their section commanders that are in line with the orders that they have been given. Orders are likely to be of the flavour "Seize and hold the bridge at Grid 648382" ==== Posture ==== Within the orders... led by a player must be given a general posture that determines how it will attempt to carry out the o
Bounce Into Action: Morale
3 Hits, Last modified:
iers, to determine whether or not units will do what the player wants when the situation becomes diffi... ondition then it should not be tested again for that group. ==== Group morale ==== Group morale appl... uld be tested: * two or more casualties((note that casualties are individual hits, not lost stands))... p if more than eight members) * 50% casualties (at -2) * 75% Casualties (at -4) Score 6 or more
Bounce Into Action: Rules for Company Sized actions
2 Hits, Last modified:
Richard Hands, Peter Howland, James Kemp, Tom Mouat, Mukul Patel, John Rutherford & Jim Wallman. Al... from the main action level. The size of action that we are most likely to play with these rules might... ront there are only likely to be two or three combat capable craft on each side with perhaps one side
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