ery unit must have a set of orders to carry out. These should not usually change every game turn. They should also have a posture which may well change from turn to turn as they carry out the orders.
Orders can be changed only by a senior officer. So a platoon commander needs
===== Bounce Into Action: Infantry ======
Once the mass of the defending infantry become possessed of low morale,
the battle is as good as lost.
**Douglas Haig**
There is no substitute for boots on the ground when it
low), uses 1d10 per stand firing. Officers (and other individually based figures) provide a positive modifier to a stand they are grouped with rather than an additional dice. If there are sufficient individually based figures in the same place to be
====== Bounce Into Action: Morale ======
The morale of the soldier is the greatest single
factor in war. **(Field Marshal Sir Bernard Law Montgomery)**
===... morale number. This is determined in advance of the game and then used, with modifiers, to determine
space assets.
Its lineage is partly from //On The Bounce// but it probably owes more to a combinati... en by Jim Wallman.
===== Credits =====
Most of the design work has been by James Kemp, with significant input from Jim Wallman on how the Universe works and also on streamlining it a bit. Initial play testing by the Full Moon crew of Richard Hands, Peter Howland, J