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Bounce Into Action: Orders
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ery unit must have a set of orders to carry out. These should not usually change every game turn. They should also have a posture which may well change from turn to turn as they carry out the orders. Orders can be changed only by a senior officer. So a platoon commander needs
Bounce Into Action: Infantry
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===== Bounce Into Action: Infantry ====== Once the mass of the defending infantry become possessed of low morale, the battle is as good as lost. **Douglas Haig** There is no substitute for boots on the ground when it
Bounce Into Action: Firing
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low), uses 1d10 per stand firing. Officers (and other individually based figures) provide a positive modifier to a stand they are grouped with rather than an additional dice. If there are sufficient individually based figures in the same place to be
Bounce Into Action: Morale
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====== Bounce Into Action: Morale ====== The morale of the soldier is the greatest single factor in war. **(Field Marshal Sir Bernard Law Montgomery)** ===... morale number. This is determined in advance of the game and then used, with modifiers, to determine
Bounce Into Action: Rules for Company Sized actions
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space assets. Its lineage is partly from //On The Bounce// but it probably owes more to a combinati... en by Jim Wallman. ===== Credits ===== Most of the design work has been by James Kemp, with significant input from Jim Wallman on how the Universe works and also on streamlining it a bit. Initial play testing by the Full Moon crew of Richard Hands, Peter Howland, J
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