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Bounce into Action
7 Hits, Last modified:
supported by up to eight tanks. On the air front there are only likely to be two or three combat capable... onduct a landing from orbit. ==== Orbital ==== There could be orbital reconnaissance or even weapons p... likely to be of similar capability to artillery. There might be some attempt using shuttles, pacifiers o... e acquired and placed on the table top even when there is no direct line of sight to enemy ground forces
Bounce Into Action: Firing @rules:wargames:universe
5 Hits, Last modified:
grouped with rather than an additional dice. If there are sufficient individually based figures in the ... ==== Aircraft Manoeuvrability ==== Like speed there are three versions of this, //Good//, //Medium// ... ing hit by air defence. On any subsequent passes there is no modifier to the hit probability. This repre... annot damage Pacifiers, only damage to others | Where there are multiple air units on '//Air Defence//'
Bounce Into Action: Infantry @rules:wargames:universe
4 Hits, Last modified:
e battle is as good as lost. **Douglas Haig** There is no substitute for boots on the ground when it ... r this you need infantry. ===== Overview ===== There is a wide range of capability in the universe. In... etc).| ^Experienced | Fought at least one action where incoming fire was received and weapon was fired i... ht at least 30 actions. | ===== Equipment ===== There are four equipment levels for infantry: * Civil
Bounce Into Action: Orders @rules:wargames:universe
4 Hits, Last modified:
Logs @rules:wargames:ww2
4 Hits, Last modified:
====== Logs ====== There is a famous((obviously so famed that I've forgotten the source)) quote that: "/
Bounce Into Action: Morale @rules:wargames:universe
3 Hits, Last modified:
morale applies to the entire player command. If there are multiple players on the same side then each p... e -1 | Move no closer to seen enemy. May stand where they are and fight. Will not enter a known fire-... emy in sight then count as ‘move no closer’. If there is no cover, or nowhere to duck into within a tactical move distance, then stand and fight. | | 4 or mo
Morale @rules:wargames:ww2
3 Hits, Last modified:
to 6 | Move no closer to seen enemy. May stand where they are and fight. Will not enter a known fire-... emy in sight then count as ‘move no closer’. If there is no cover, or nowhere to duck into within a tactical move distance, then stand and fight. | | -1 or l
WW2 Company Actions
1 Hits, Last modified:
follow the maxim of '//two down//' so for a game where players are the platoon commanders we want to see... work. The bit that I want to get innovative with here is the two player command of the platoon and also
Bounce Into Action: Rules for Company Sized actions @rules:wargames:universe
1 Hits, Last modified:
supported by up to eight tanks. On the air front there are only likely to be two or three combat capable
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