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Morale @rules:wargames:ww2
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casualties((note that casualties are individual hits, not lost stands)) (or 25% of group if more than
Bounce Into Action: Infantry @rules:wargames:universe
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has will determine how well it can engage other units and also how well protected it is from fire. ==... or less than required to reach the next level. Units at this level that survive sufficient actions to become //Seasoned// should be upgraded to //Recruits// even if they don't get formal military training... ible, no officers or crew served weapons. | ^Recruits | A minimum of 40 days training in basic military
Bounce into Action
4 Hits, Last modified:
movement, or at least make it more likely that units are acquired and placed on the table top even whe... doesn't mean that all that time will be used by units for moving, firing or doing anything else, it is ... merely a choreographic abstract to allow all the bits to notionally fit together. ===== Technology ==
Bounce Into Action: Firing @rules:wargames:universe
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| |Trained | -1 | Stationary Vehicle | +2 | |Recruits/Civilians | -2 | non-tactical | +1 | ==== Weap... e probability of an aircraft being hit depends on its speed, manoeuvrability and loiter time. The modif... ice ^ Notes ^ | Heavy SAM | 50 Km | 1d6 | always hits on a 1 | | Vehicle SAM / Air to Air Missile | 20 ... amage to others | Where there are multiple air units on '//Air Defence//' then the order of firing is
Bounce Into Action: Orders @rules:wargames:universe
4 Hits, Last modified:
. | | Transport | A vehicle or aircraft will move its cargo to a specified location tactically (to move... | ===== declare Air Defence targets ===== All units with an '//Air Defence//' posture must declare ei... ===== declare Air to Surface targets ===== All units with a '//Ground Attack//' posture must show which ground units they wish to target with their weapons and their
WW2 Company Actions
3 Hits, Last modified:
(CSM) and the Platoon Sergeants). Each of the units would then have two players, an officer and a ser... are a common objective. The officers would move units, motivate them and fight the battle. The sergeant... | [[:rules:wargames:ww2:combat|Resolve effect of hits]] | - | Both sides move simultaneously. If th
Logs @rules:wargames:ww2
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e Bernard Shaw) Quantity has a quality all of its own. (Josef Stalin) ===== Main items ===== The ... at company level matched only by food & drink in its consumption and necessity. For the purposes of th... , each stand will be allocated an ammunition state on its record card. ==== Ammunition Natures ====
Bounce Into Action: Rules for Company Sized actions @rules:wargames:universe
2 Hits, Last modified:
lving infantry, vehicles, air and space assets. Its lineage is partly from //On The Bounce// but it p... of which were written by Jim Wallman. ===== Credits ===== Most of the design work has been by James K
Bounce Into Action: Morale @rules:wargames:universe
2 Hits, Last modified:
ed, with modifiers, to determine whether or not units will do what the player wants when the situation ... casualties((note that casualties are individual hits, not lost stands)) (or 25% of group if more than
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