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Bounce Into Action: Morale @rules:wargames:universe
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on then it should not be tested again for that group. ==== Group morale ==== Group morale applies to the entire player command. If there are multiple players on the s... side then each player's troops form a separate group. When any of the following conditions apply th
Morale @rules:wargames:ww2
10 Hits, Last modified:
on then it should not be tested again for that group. ==== Group morale ==== When any of the following conditions apply then morale should be tested: ... individual hits, not lost stands)) (or 25% of group if more than eight members) * 50% casualties (a... re on 2d6 to carry on. If morale is failed the group will withdraw in good order, recovering any casua
Bounce into Action
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ith these rules might have an infantry company of up to 100 supported by up to eight tanks. On the air front there are only likely to be two or three comb... should be abstracted and turned into a quick lookup table with a set of factors and some way of worki... re is also a range from civilian wheeled vehicles up to the well armoured hover tank that can largely
WW2 Company Actions
7 Hits, Last modified:
far it is just an ideas dump of things I thought up over Christmas at my in-laws. ===== Overview/In... ant to see the rifle and weapons groups that make up the infantry sections/squads. I think it is proba... want to move them separately from their entire group (e.g. to receive orders, take over from a more se... l - unplayed NCO)) (single figure) * Rifle group (two figure rifle stand - representing up to five
Bounce Into Action: Rules for Company Sized actions @rules:wargames:universe
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ith these rules might have an infantry company of up to 100 supported by up to eight tanks. On the air front there are only likely to be two or three comb
Bounce Into Action: Infantry @rules:wargames:universe
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g Heavy Mobility Armour (HMA). Each infantry group (stand) has a number of characteristics that dete
Bounce Into Action: Orders @rules:wargames:universe
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nt position for better defence, including marking up arcs of fire, registering likely indirect fire ta
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