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Bounce Into Action: Morale
21 Hits, Last modified:
on then it should not be tested again for that group. ==== Group morale ==== Group morale applies to the entire player command. If there are multiple players on the s... side then each player's troops form a separate group. When any of the following conditions apply th
Bounce Into Action: Infantry
10 Hits, Last modified:
apability in the universe. Infantry range from groups of settlers armed with hunting rifles and other ... g Heavy Mobility Armour (HMA). Each infantry group (stand) has a number of characteristics that dete... them. Better trained troops will have smaller groups represented by a single stand, they will also be... fficient actions to become //Seasoned// should be upgraded to //Recruits// even if they don't get form
Bounce Into Action: Orders
9 Hits, Last modified:
tically onto the nominated position even if fired upon by the enemy, they will close assault any enemy... ified point. Likely to retire disordered if fired upon. | | Dig in | Unit will prepare their current position for better defence, including marking up arcs of fire, registering likely indirect fire ta... are taking effective fire before engaging in the suppressive fire phase. | | Delay | Unit will open fi
Bounce Into Action: Rules for Company Sized actions
5 Hits, Last modified:
it should cope with orbital and air activity in support of the ground action * it should cope with ... ould have an appropriate impact * it needs to support a campaign approach as typified in the Full M... ith these rules might have an infantry company of up to 100 supported by up to eight tanks. On the air front there are only likely to be two or three comb
Bounce Into Action: Firing
2 Hits, Last modified:
rovide a positive modifier to a stand they are grouped with rather than an additional dice. If there a... it is to get shot down. Aircraft fall into two groups, those that can loiter in the target zone and th
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