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Bounce Into Action: Orders @rules:wargames:universe
21 Hits, Last modified:
e turn. They should also have a posture which may well change from turn to turn as they carry out the ... fire, registering likely indirect fire targets as well as digging themselves in. | | Defend | Unit wil... which ground units they wish to target with their weapons and their route to the weapons release point.
Logs @rules:wargames:ww2
21 Hits, Last modified:
rs talk tactics, professionals talk logistics//". Well in this game the Sergeants are the professional
Bounce Into Action: Infantry @rules:wargames:universe
19 Hits, Last modified:
ment that an infantry unit has will determine how well it can engage other units and also how well protected it is from fire. ===== Training ===== All t... ne of the categories below, if in doubt use the lower category. ^Category ^Definition ^Stand Size | ^... nd, not very flexible, no officers or crew served weapons. | ^Recruits | A minimum of 40 days training
Bounce into Action
10 Hits, Last modified:
om the main action level. The size of action that we are most likely to play with these rules might ha... === There could be orbital reconnaissance or even weapons platforms, the latter being most likely to b... to land/evacuate ground force elements. Orbital weapons platforms in support of the ground forces sh... moured personnel carriers and anything mounting a weapon)) should be individually represented. ====
WW2 Company Actions
6 Hits, Last modified:
r a game where players are the platoon commanders we want to see the rifle and weapons groups that make up the infantry sections/squads. I think it is pro... l to show the NCOs as single figures as you migth well want to move them separately from their entire ... e figure) * Two inch mortar stand (two figure weapon stand) * Signaller/runner stand (single f
Bounce Into Action: Firing @rules:wargames:universe
6 Hits, Last modified:
uld be then they may fire collectively as if they were one stand. ==== Infantry Firing Modifiers ===... uits/Civilians | -2 | non-tactical | +1 | ==== Weapon Range Bands ==== ===== Air Defence =====... Air and Surface to Air. Orbital to Air is not allowed except for //very slow// aircraft. The probabi
Bounce Into Action: Morale @rules:wargames:universe
6 Hits, Last modified:
e than one commissioned officer present)) | +1 | Wearing HMA | +2 | | Each enemy casualty in sight (w... Enemy Tanks | -2 | | Melee threatened with edged weapon | -2 | Unarmoured | -1 | | Officer taking mo... ir attack | -3 | | NCO taking morale | +1| Enemy weapons can't kill | +4 | . ^ Result ^ Resulting ... they are and fight. Will not enter a known fire-swept zone unless leaving an enemy trench while under
Morale @rules:wargames:ww2
4 Hits, Last modified:
ds in view) | -1 | | Melee threatened with edged weapon | -2 | | Officer taking morale | +2 | | NCO... they are and fight. Will not enter a known fire-swept zone unless leaving an enemy trench while under... ). | ==== Definitions for Morale ==== === Fire Swept Zone === This is any area that has been fired u... or this purpose regardless of whether or not they were recent or from the same unit as the enemy. Dest
Bounce Into Action: Rules for Company Sized actions @rules:wargames:universe
3 Hits, Last modified:
is partly from //On The Bounce// but it probably owes more to a combination of //Plan A// and //Starship Soldier// all of which were written by Jim Wallman. ===== Credits ===== M... om the main action level. The size of action that we are most likely to play with these rules might ha
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