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Bounce Into Action: Orders
21 Hits, Last modified:
e turn. They should also have a posture which may well change from turn to turn as they carry out the ... fire, registering likely indirect fire targets as well as digging themselves in. | | Defend | Unit wil... which ground units they wish to target with their weapons and their route to the weapons release point.
Bounce Into Action: Infantry
16 Hits, Last modified:
ment that an infantry unit has will determine how well it can engage other units and also how well protected it is from fire. ===== Training ===== All t... nd, not very flexible, no officers or crew served weapons. | ^Recruits | A minimum of 40 days training... basic military skills, discipline and rudimentary weapons handling, this is equivalent to the first ph
Bounce Into Action: Morale
4 Hits, Last modified:
e than one commissioned officer present)) | +1 | Wearing HMA | +2 | | Each enemy casualty in sight (w... Enemy Tanks | -2 | | Melee threatened with edged weapon | -2 | Unarmoured | -1 | | Officer taking mo... ir attack | -3 | | NCO taking morale | +1| Enemy weapons can't kill | +4 | . ^ Result ^ Resulting ... or this purpose regardless of whether or not they were recent or from the same unit as the enemy. Dest
Bounce Into Action: Rules for Company Sized actions
2 Hits, Last modified:
//Plan A// and //Starship Soldier// all of which were written by Jim Wallman. ===== Credits ===== M... om the main action level. The size of action that we are most likely to play with these rules might ha
Bounce Into Action: Firing
2 Hits, Last modified:
uld be then they may fire collectively as if they were one stand. ==== Infantry Firing Modifiers ===... uits/Civilians | -2 | non-tactical | +1 | ==== Weapon Range Bands ==== ===== Air Defence =====
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