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Morale @rules:wargames:ww2
19 Hits, Last modified:
ed once for a particular condition then it should not be tested again for that group. ==== Group mor... ale should be tested: * two or more casualties((note that casualties are individual hits, not lost stands)) (or 25% of group if more than eight members)... ore ^ Resulting Individual Morale ^ | 7 or over | No restrictions, carry on with whatever they wanted
Bounce Into Action: Orders @rules:wargames:universe
16 Hits, Last modified:
t have a set of orders to carry out. These should not usually change every game turn. They should also... o Contact | Unit will advance tactically onto the nominated position even if fired upon by the enemy, ... | Advance | Unit will advance tactically onto the nominated position or until they come under effectiv... fight at medium range.| | Travel | Unit will move non-tactically to a specified point. Likely to retir
Bounce Into Action: Morale @rules:wargames:universe
16 Hits, Last modified:
hen used, with modifiers, to determine whether or not units will do what the player wants when the sit... ed once for a particular condition then it should not be tested again for that group. ==== Group mor... ale should be tested: * two or more casualties((note that casualties are individual hits, not lost stands)) (or 25% of group if more than eight members)
Bounce Into Action: Infantry @rules:wargames:universe
13 Hits, Last modified:
is as good as lost. **Douglas Haig** There is no substitute for boots on the ground when it comes ... ^Definition ^Stand Size | ^Civilian | Those with no formal military training, or less than required t... military training. | Around 50 people per stand, not very flexible, no officers or crew served weapons. | ^Recruits | A minimum of 40 days training in ba
Bounce Into Action: Firing @rules:wargames:universe
12 Hits, Last modified:
tionary Vehicle | +2 | |Recruits/Civilians | -2 | non-tactical | +1 | ==== Weapon Range Bands ==== ... Air to Air and Surface to Air. Orbital to Air is not allowed except for //very slow// aircraft. The... of an aircraft being hit depends on its speed, manoeuvrability and loiter time. The modifier for each... y Slow | 4 | 0 | 2 | 4 | ==== Aircraft Manoeuvrability ==== Like speed there are three versi
Logs @rules:wargames:ww2
12 Hits, Last modified:
ntity, type, frequency of supply | ^ Medical | none | //**high**// | speed of treatment, quality of care, dead/wounded | ^ Food & drink | none | **medium** | quantity, hot/cold, readiness... kit; availability when required | ^ Mail/news | none | low((for a campaign this could be high)) |... l natures. Also the precise number of rounds will not be tallied, each stand will be allocated an ammu
Bounce into Action
9 Hits, Last modified:
ed and placed on the table top even when there is no direct line of sight to enemy ground forces. ==... a choreographic abstract to allow all the bits to notionally fit together. ===== Technology ===== There is a huge gulf between the most and least able. ... o the well armoured hover tank that can largely ignore ground conditions, move at road speeds across c
WW2 Company Actions
3 Hits, Last modified:
w.cold-steel.org/|WW1 trench raiding game]] as I know that those mechanisms do actually work. The bit that I want to get innovative with here is the two player command of the ... s progressed. ==== The Turn Sequence ==== ^ No. ^ Commanders ^ Sergeants ^ Others ^ | 1. | [[:r
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