ed once for a particular condition then it should not be tested again for that group.
==== Group mor... ale should be tested:
* two or more casualties((note that casualties are individual hits, not lost stands)) (or 25% of group if more than eight members)... ore ^ Resulting Individual Morale ^
| 7 or over | No restrictions, carry on with whatever they wanted
t have a set of orders to carry out. These should not usually change every game turn. They should also... o Contact | Unit will advance tactically onto the nominated position even if fired upon by the enemy, ... | Advance | Unit will advance tactically onto the nominated position or until they come under effectiv... fight at medium range.|
| Travel | Unit will move non-tactically to a specified point. Likely to retir
hen used, with modifiers, to determine whether or not units will do what the player wants when the sit... ed once for a particular condition then it should not be tested again for that group.
==== Group mor... ale should be tested:
* two or more casualties((note that casualties are individual hits, not lost stands)) (or 25% of group if more than eight members)
is as good as lost.
**Douglas Haig**
There is no substitute for boots on the ground when it comes ... ^Definition ^Stand Size |
^Civilian | Those with no formal military training, or less than required t... military training. | Around 50 people per stand, not very flexible, no officers or crew served weapons. |
^Recruits | A minimum of 40 days training in ba
tionary Vehicle | +2 |
|Recruits/Civilians | -2 | non-tactical | +1 |
==== Weapon Range Bands ====
... Air to Air and Surface to Air. Orbital to Air is not allowed except for //very slow// aircraft.
The... of an aircraft being hit depends on its speed, manoeuvrability and loiter time. The modifier for each... y Slow | 4 | 0 | 2 | 4 |
==== Aircraft Manoeuvrability ====
Like speed there are three versi
ntity, type, frequency of supply |
^ Medical | none | //**high**// | speed of treatment, quality of care, dead/wounded |
^ Food & drink | none | **medium** | quantity, hot/cold, readiness... kit; availability when required |
^ Mail/news | none | low((for a campaign this could be high)) |... l natures. Also the precise number of rounds will not be tallied, each stand will be allocated an ammu
ed and placed on the table top even when there is no direct line of sight to enemy ground forces.
==... a choreographic abstract to allow all the bits to notionally fit together.
===== Technology =====
There is a huge gulf between the most and least able. ... o the well armoured hover tank that can largely ignore ground conditions, move at road speeds across c
w.cold-steel.org/|WW1 trench raiding game]] as I know that those mechanisms do actually work. The bit that I want to get innovative with here is the two player command of the ... s progressed.
==== The Turn Sequence ====
^ No. ^ Commanders ^ Sergeants ^ Others ^
| 1. | [[:r