hen used, with modifiers, to determine whether or not units will do what the player wants when the sit... ed once for a particular condition then it should not be tested again for that group.
==== Group mor... ale should be tested:
* two or more casualties((note that casualties are individual hits, not lost stands)) (or 25% of group if more than eight members)
t have a set of orders to carry out. These should not usually change every game turn. They should also... o Contact | Unit will advance tactically onto the nominated position even if fired upon by the enemy, ... | Advance | Unit will advance tactically onto the nominated position or until they come under effectiv... fight at medium range.|
| Travel | Unit will move non-tactically to a specified point. Likely to retir
is as good as lost.
**Douglas Haig**
There is no substitute for boots on the ground when it comes ... ^Definition ^Stand Size |
^Civilian | Those with no formal military training, or less than required t... military training. | Around 50 people per stand, not very flexible, no officers or crew served weapons. |
^Recruits | A minimum of 40 days training in ba
tionary Vehicle | +2 |
|Recruits/Civilians | -2 | non-tactical | +1 |
==== Weapon Range Bands ====
... Air to Air and Surface to Air. Orbital to Air is not allowed except for //very slow// aircraft.
The... of an aircraft being hit depends on its speed, manoeuvrability and loiter time. The modifier for each... y Slow | 4 | 0 | 2 | 4 |
==== Aircraft Manoeuvrability ====
Like speed there are three versi