Search

You can find the results of your search below.

Fulltext results:

Bounce Into Action: Morale
14 Hits, Last modified:
hen used, with modifiers, to determine whether or not units will do what the player wants when the sit... ed once for a particular condition then it should not be tested again for that group. ==== Group mor... ale should be tested: * two or more casualties((note that casualties are individual hits, not lost stands)) (or 25% of group if more than eight members)
Bounce Into Action: Infantry
12 Hits, Last modified:
is as good as lost. **Douglas Haig** There is no substitute for boots on the ground when it comes ... ^Definition ^Stand Size | ^Civilian | Those with no formal military training, or less than required t... military training. | Around 50 people per stand, not very flexible, no officers or crew served weapons. | ^Recruits | A minimum of 40 days training in ba
Bounce Into Action: Orders
8 Hits, Last modified:
t have a set of orders to carry out. These should not usually change every game turn. They should also... o Contact | Unit will advance tactically onto the nominated position even if fired upon by the enemy, ... | Advance | Unit will advance tactically onto the nominated position or until they come under effectiv... fight at medium range.| | Travel | Unit will move non-tactically to a specified point. Likely to retir
Bounce Into Action: Firing
6 Hits, Last modified:
tionary Vehicle | +2 | |Recruits/Civilians | -2 | non-tactical | +1 | ==== Weapon Range Bands ==== ... Air to Air and Surface to Air. Orbital to Air is not allowed except for //very slow// aircraft. The... by air defence. On any subsequent passes there is no modifier to the hit probability. This represents ... range than the missiles usually and aircraft will normally stay within range of the sensors while they
Bounce Into Action: Rules for Company Sized actions
1 Hits, Last modified:
Print/export
QR Code
QR Code Search (generated for current page)