ction: Firing ======
===== Infantry Firing =====
All infantry firing, except Small Arms Air Defence (see below), uses 1d10 per stand firing. Officers (and other individually based figures) provide a positive modifier to a ... additional dice. If there are sufficient individually based figures in the same place to be the same s
of settlers armed with hunting rifles and other small arms to the fully professional and highly trained... u can use them. Better trained troops will have smaller groups represented by a single stand, they will... protected it is from fire.
===== Training =====
All troops will fall into one of the categories below, if in doubt use the lower category.
^Category ^Def
one group then do so in the following order.
* all attacking groups first from biggest to smallest
* all defending groups second from biggest to smallest
==== Individual Stand Morale ====
Test individual mo
a set of orders to carry out. These should not usually change every game turn. They should also have a ... ^
| Advance to Contact | Unit will advance tactically onto the nominated position even if fired upon b... contact with|
| Advance | Unit will advance tactically onto the nominated position or until they come u... edium range.|
| Travel | Unit will move non-tactically to a specified point. Likely to retire disordere
ovisional title for a series of games set in Jim Wallman’s universe for medium to small actions involving infantry, vehicles, air and space assets.
Its li... ombination of //Plan A// and //Starship Soldier// all of which were written by Jim Wallman.
===== Credits =====
Most of the design work has been by James