ng else, it is merely a choreographic abstract to allow all the bits to notionally fit together.
===== Technology =====
There is ... fferences. Largely that is because the air assets all represent controlled military hardware of one kin
ction: Firing ======
===== Infantry Firing =====
All infantry firing, except Small Arms Air Defence (see below), uses 1d10 per stand... ystems having a longer range than the missiles usually and aircraft will normally stay within range of the sensors while they are ... spent in the defended area counter-acts this partially.
Those aircraft that can loiter get +1 to the ... 2 | 2 Km | 1d100 | Can only damage aircraft |
| Small Arms | 300 m | 1d100 | Cannot damage Pacifiers, o
protected it is from fire.
===== Training =====
All troops will fall into one of the categories below, if in doubt use... aponry is required to hit this level of training. All GF Infantry are of this standard which also allows the use of Heavy Mobility Armour | Stands are groups of four soldiers, officers are individually based, Each crew served weapon is a single stand... und. They are also capable of training others. | All special forces soldiers should be based in pairs,
one group then do so in the following order.
* all attacking groups first from biggest to smallest
* all defending groups second from biggest to smallest
==== Individual Morale ====
Test individual morale when any of the following conditions... for each((i.e. the same roll should be applied to all co-located stands, modifiers may differ)) individual/stand or group (i.e. a group all inhabiting the same square). Modify the dice roll
will move its cargo to a specified location tactically (to move non-tactically use '//Travel//' as the posture) |
| Land | An a... rship |
===== declare Air Defence targets =====
All units with an '//Air Defence//' posture must decl... er.
===== declare Air to Surface targets =====
All units with a '//Ground Attack//' posture must sho
one group then do so in the following order.
* all attacking groups first from biggest to smallest
* all defending groups second from biggest to smallest
==== Individual Stand Morale ====
Test individual morale when any of the following cond... for each((i.e. the same roll should be applied to all co-located stands, modifiers may differ)) individual/stand or group (i.e. a group all inhabiting the same space). Modify the dice roll
ovisional title for a series of games set in Jim Wallman’s universe for medium to small actions involving infantry, vehicles, air and spa... ombination of //Plan A// and //Starship Soldier// all of which were written by Jim Wallman.
===== Credits =====
Most of the design work... bia-playsheet-vb3a-jmk.pdf|playsheet}} as a PDF - all you really need to play
* The {{rules:wargames:universe:070830-biacorerules-vb3-jmk.pdf|full rules}} (all 15 pages so far) also as a PDF
mortar stand (two figure weapon stand)
* Signaller/runner stand (single figure with radio)
* **3... ing game]] as I know that those mechanisms do actually work. The bit that I want to get innovative with... [[:rules:wargames:ww2:other|Other Actions]]\\ - call indirect fire\\ - cut wire\\ - place demolitions