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Bounce Into Action: Infantry
7 Hits, Last modified:
protected it is from fire. ===== Training ===== All troops will fall into one of the categories below, if in doubt use... basic training most western soldiers go through. All non-infantry Militia (except officers) fight at t... rofessional armies will get in the modern period. All non-infantry GF (except officers) will fight at t... aponry is required to hit this level of training. All GF Infantry are of this standard which also allow
Bounce Into Action: Rules for Company Sized actions
6 Hits, Last modified:
mes set in Jim Wallman’s universe for medium to small actions involving infantry, vehicles, air and spa... ombination of //Plan A// and //Starship Soldier// all of which were written by Jim Wallman. ===== Cre... at, Mukul Patel, John Rutherford & Jim Wallman. All errors to be blamed on James Kemp. ===== Design... h things too big for ‘Starship Soldier’ and too small for ‘Plan A’ in a way broadly consistent with bot
Bounce Into Action: Morale
6 Hits, Last modified:
one group then do so in the following order. * all attacking groups first from biggest to smallest * all defending groups second from biggest to smallest ... for each((i.e. the same roll should be applied to all co-located stands, modifiers may differ)) individual/stand or group (i.e. a group all inhabiting the same space). Modify the dice roll
Bounce Into Action: Firing
5 Hits, Last modified:
ction: Firing ====== ===== Infantry Firing ===== All infantry firing, except Small Arms Air Defence (see below), uses 1d10 per stand... the more likely it is to get shot down. Aircraft fall into two groups, those that can loiter in the tar... 2 | 2 Km | 1d100 | Can only damage aircraft | | Small Arms | 300 m | 1d100 | Cannot damage Pacifiers, o... then pilot ability, speed, or highest die roll if all factors are identical. ===== Air to Ground Atta
Bounce Into Action: Orders
3 Hits, Last modified:
n fire on the enemy unless directly engaged. May call in indirect fire and may return fire to cover a w... rship | ===== declare Air Defence targets ===== All units with an '//Air Defence//' posture must decl... er. ===== declare Air to Surface targets ===== All units with a '//Ground Attack//' posture must sho
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