vidually represented.
==== Ground Vehicles ====
All fighting [[:rules:wargames:universe:vehicles|vehi... ble in terms of firepower.
==== Commanders ====
All commanders should be individual figures to allow ... = Time slice =====
For the purpose of working out all the other times in the rules I am going to use a ten minute time slice. This doesn't mean that all that time will be used by units for moving, firin
protected it is from fire.
===== Training =====
All troops will fall into one of the categories below... basic training most western soldiers go through. All non-infantry Militia (except officers) fight at t... rofessional armies will get in the modern period. All non-infantry GF (except officers) will fight at t... aponry is required to hit this level of training. All GF Infantry are of this standard which also allow
one group then do so in the following order.
* all attacking groups first from biggest to smallest
* all defending groups second from biggest to smallest
... for each((i.e. the same roll should be applied to all co-located stands, modifiers may differ)) individual/stand or group (i.e. a group all inhabiting the same space). Modify the dice roll
one group then do so in the following order.
* all attacking groups first from biggest to smallest
* all defending groups second from biggest to smallest
... for each((i.e. the same roll should be applied to all co-located stands, modifiers may differ)) individual/stand or group (i.e. a group all inhabiting the same square). Modify the dice roll
ombination of //Plan A// and //Starship Soldier// all of which were written by Jim Wallman.
===== Cre... at, Mukul Patel, John Rutherford & Jim Wallman.
All errors to be blamed on James Kemp.
===== Design... bia-playsheet-vb3a-jmk.pdf|playsheet}} as a PDF - all you really need to play
* The {{rules:wargames:universe:070830-biacorerules-vb3-jmk.pdf|full rules}} (all 15 pages so far) also as a PDF
ction: Firing ======
===== Infantry Firing =====
All infantry firing, except Small Arms Air Defence (s... then pilot ability, speed, or highest die roll if all factors are identical.
===== Air to Ground Atta
rship |
===== declare Air Defence targets =====
All units with an '//Air Defence//' posture must decl... er.
===== declare Air to Surface targets =====
All units with a '//Ground Attack//' posture must sho