ive, the Legislature and the Judiciary. They will each have a chief officer accountable through the Sena... l of Senators and Council of Representatives.
- Each Quadrant will at least five settled colonies and ... rs of the Grand Council of Representatives).
- Each council, whether Grand or Quadrant, shall assembl... st once per year for a period of 10 sitting days, each of which shall be for a minimum of four hours.
====== Orange or Lemon? - Game Mechanics ======
Each complete game turn represents one day of the sitting of the Convention. Each of the phases represents a period of up to six ho... itions/correspondence
- Conduct business (for each item of business in turn)
- declare support... decided). The other axis is just to differentiate each of the pairs of cards that will be played.
====
o win control of the ball and glory for the team. Each team will have a Captain to control the players a... ayer from the playing court.
==== Equipment ====
Each team must have its own stool, stoutly constructed... r sitting or standing on it in its defence.
Also each player must have a paddle for playing the ball. N... The court is divided lengthways into three areas. Each team has a defence area 16 yards deep and the mid
n
* capable of playing with multiple players on each side (min two each)
===== Level of Resolution =====
This should be two-down from the main action level... likely to be two or three combat capable craft on each side with perhaps one side having some shuttles t... r assets ====
These should be very few in number. Each aircraft or shuttle should be individually repres
round Forces using Heavy Mobility Armour (HMA).
Each infantry group (stand) has a number of characteri... a single stand, they will also be harder to hit. Each infantry unit will also have a morale rating whic... rmal military training, or less than required to reach the next level. Units at this level that survive ... of Light Tactical Armour (LTA) and SLA weapons. | Each stand represents a squad of about 8 to 10 soldier
roop Transport (TPRI) Specialist Support [MSS Outreach]
* Logistics Ship (LSSI) Mission Support [VSS A... s - PAC Flight (2) – Mission Defence (4 crated in each LSSI)
===== Marines =====
* Two national Marine Regiments attached; one each on ESS Odyssey and MSS Outreach.
* Each other vessel will have a multinational UHTF Marine Group atta
|
|Special Forces | +4 | in MA/HMA/cover | -2 |
|Each officer((i.e. an individually based figure, includes specialists)) | +1 | Special Forces | -4 |
|Each turn aiming((first turn doesn't count, only for S... manoeuvrability and loiter time. The modifier for each of these three is added together to get the basic... that can loiter get +1 to the hit probability for each turn that they remain in the Air Defence umbrella
there are multiple players on the same side then each player's troops form a separate group.
When an... * first-time in hand to hand combat
Roll 1d6 for each((i.e. the same roll should be applied to all co-l... ed officer present)) | +1 | Wearing HMA | +2 |
| Each enemy casualty in sight (walking wounded or worse... or indirect fire/grenades | -1 | In APC | +1 |
| Each friendly casualty in sight (walking wounded or wo
All these games are based on teams racing against each other.
===== Crackers =====
**Props:** Cream C... te is a stack of crackers and some balloons. They each eat one cracker, followed by blowing up the ballo... ing that station a parent or adult helper next to each plate to help out if required.
===== Penguins =... g)
**Time:** Fairly quick
**Instructions:** Each team must race to the other end of the hall and b
m 3208.300.
Vice Admiral [[:universe:people:coinneach_odhar|Sir Coinneach Odhar of Brahan]] will succeed Admiral [[:universe:people:sir_george_tryon|Sir George Tryon]] as Director INI. Sir Coinneach is currently the Deputy Director and has been act
onse at Tiamat. The species (or the equipment) at each world was pretty much identical, though there app... ommunication with the Centauri legal team about breach of contract.
The mission is preparing to return
* first-time in hand to hand combat
Roll 2d6 for each((i.e. the same roll should be applied to all co-l... [two squares] or indirect fire/grenades | -1 |
| Each friendly casualty in sight (walking wounded or worse) | -1 |
| Each enemy casualty in sight (walking wounded or worse