ition then it should not be tested again for that group.
==== Group morale ====
Group morale applies to the entire player command. If there are multiple players on the same side then each player's troops form a separate group.
When any of the following conditions apply th
ition then it should not be tested again for that group.
==== Group morale ====
When any of the following conditions apply then morale should be tested:
* t... are individual hits, not lost stands)) (or 25% of group if more than eight members)
* 50% casualties (a... more on 2d6 to carry on. If morale is failed the group will withdraw in good order, recovering any casua
n commanders we want to see the rifle and weapons groups that make up the infantry sections/squads. I thi... ll want to move them separately from their entire group (e.g. to receive orders, take over from a more se... oral - unplayed NCO)) (single figure)
* Rifle group (two figure rifle stand - representing up to five men)
* Bren Group (two figure weapon stand - representing up to thr
f capability in the universe. Infantry range from groups of settlers armed with hunting rifles and other ... sing Heavy Mobility Armour (HMA).
Each infantry group (stand) has a number of characteristics that dete... use them. Better trained troops will have smaller groups represented by a single stand, they will also be... igher training class only. Crew served weapons in groups of four to six. |
^Trained | A minimum of 150 da
) provide a positive modifier to a stand they are grouped with rather than an additional dice. If there a... ly it is to get shot down. Aircraft fall into two groups, those that can loiter in the target zone and th