has will determine how well it can engage other units and also how well protected it is from fire.
==... or less than required to reach the next level. Units at this level that survive sufficient actions to become //Seasoned// should be upgraded to //Recruits// even if they don't get formal military training... ible, no officers or crew served weapons. |
^Recruits | A minimum of 40 days training in basic military
|
|Trained | -1 | Stationary Vehicle | +2 |
|Recruits/Civilians | -2 | non-tactical | +1 |
==== Weap... e probability of an aircraft being hit depends on its speed, manoeuvrability and loiter time. The modif... ice ^ Notes ^
| Heavy SAM | 50 Km | 1d6 | always hits on a 1 |
| Vehicle SAM / Air to Air Missile | 20 ... amage to others |
Where there are multiple air units on '//Air Defence//' then the order of firing is
. |
| Transport | A vehicle or aircraft will move its cargo to a specified location tactically (to move... |
===== declare Air Defence targets =====
All units with an '//Air Defence//' posture must declare ei...
===== declare Air to Surface targets =====
All units with a '//Ground Attack//' posture must show which ground units they wish to target with their weapons and their
lving infantry, vehicles, air and space assets.
Its lineage is partly from //On The Bounce// but it p... of which were written by Jim Wallman.
===== Credits =====
Most of the design work has been by James K
ed, with modifiers, to determine whether or not units will do what the player wants when the situation ... casualties((note that casualties are individual hits, not lost stands)) (or 25% of group if more than