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WW2 Company Actions
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r it is just an ideas dump of things I thought up over Christmas at my in-laws. ===== Overview/Introdu... pointments in a WW2 infantry company. This would cover both the traditional officer roles (platoon and c... their entire group (e.g. to receive orders, take over from a more senior NCO that has become a casualty
Bounce Into Action: Morale @rules:wargames:universe
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. ^ Result ^ Resulting Individual Morale ^ | 3+ over | Attack the enemy. | |morale number or more | N... | 2 or 3 Less | Retire in good order to nearest cover. If no enemy in sight then count as ‘move no closer’. If there is no cover, or nowhere to duck into within a tactical move d
Bounce Into Action: Orders @rules:wargames:universe
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May call in indirect fire and may return fire to cover a withdrawal in the suppressive fire phase. | | F... ish to target or a ground unit that they wish to cover. ===== declare Air to Surface targets ===== Al
Morale @rules:wargames:ww2
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otal Score ^ Resulting Individual Morale ^ | 7 or over | No restrictions, carry on with whatever they wa... ench. | | Less than 3 | Duck back behind nearest cover. If no enemy in sight then count as ‘move no closer’. If there is no cover, or nowhere to duck into within a tactical move d
Bounce into Action
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ivilian wheeled vehicles up to the well armoured hover tank that can largely ignore ground conditions, m
Bounce Into Action: Firing @rules:wargames:universe
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armoured | +3 | |Special Forces | +4 | in MA/HMA/cover | -2 | |Each officer((i.e. an individually based
Bounce Into Action: Infantry @rules:wargames:universe
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incoming fire during training in a safe way (e.g. over their heads, or non-armour piercing rounds fired
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