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Bounce into Action
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weapons platforms in support of the ground forces should be treated the same as artillery. Orbital reconaissance should remove any hidden movement, or at least make it m... enemy ground forces. ==== Air assets ==== These should be very few in number. Each aircraft or shuttle should be individually represented. ==== Ground Vehicl... rsonnel carriers and anything mounting a weapon)) should be individually represented. ==== Infantry ==== [[:rules:wargames:universe:infantry|Infantry]] should be shown in groups dependent on their primary fun
Bounce Into Action: Rules for Company Sized actions @rules:wargames:universe
4 Hits, Last modified:
o hours playing time to a decisive finish) * it should cope with orbital and air activity in support of the ground action * it should cope with things too big for ‘Starship Soldier’ a... tent with both rulesets * logistics and morale should have an appropriate impact * it needs to suppo... n two each) ===== Level of Resolution ===== This should be two-down from the main action level. The size
Bounce Into Action: Morale @rules:wargames:universe
4 Hits, Last modified:
en tested once for a particular condition then it should not be tested again for that group. ==== Group ... any of the following conditions apply then morale should be tested: * two or more casualties((note that ... and combat Roll 1d6 for each((i.e. the same roll should be applied to all co-located stands, modifiers ma... ea) or by indirect fire or grenades. Generally it should represent a greater danger to the figures than th
Morale @rules:wargames:ww2
4 Hits, Last modified:
en tested once for a particular condition then it should not be tested again for that group. ==== Group ... any of the following conditions apply then morale should be tested: * two or more casualties((note that ... and combat Roll 2d6 for each((i.e. the same roll should be applied to all co-located stands, modifiers ma... Generally it will be several squares in size and should represent a greater danger to the figures than th
Bounce Into Action: Infantry @rules:wargames:universe
3 Hits, Last modified:
f training others. | All special forces soldiers should be based in pairs, except officers and NCOs who should be singly based. Crew served weapons are individu
Bounce Into Action: Orders @rules:wargames:universe
2 Hits, Last modified:
nit must have a set of orders to carry out. These should not usually change every game turn. They should also have a posture which may well change from tu
Bounce Into Action: Firing @rules:wargames:universe
1 Hits, Last modified:
may be capable of more than one speed, if so this should be specified when their posture is chosen. The
WW2 Company Actions
1 Hits, Last modified:
If the game is played without an umpire one side should write their orders down prior to the other side m
Logs @rules:wargames:ww2
1 Hits, Last modified:
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