Welcome to James Kemp's Wiki

This is a collaborative web platform that allows people to edit1) the web pages to provide additional content for some of the stories I have written and the roleplaying games that I am involved in, whether as a player or GM.

There are several namespaces operating slightly different wiki subjects. These are, in no particular order:

  • Skyss - Story Background - a fantasy novel I wrote for NaNoWriMo 2016.
  • Perfects - background for the near future story and some police roleplaying that I ran in that universe
  • Theocracy of Daprav - A D&D campaign that I ran with Glasgow University Games Society around 2002-3.
  • Jim Wallman's Universe - a roleplaying by e-mail campaign that I play in, this is an unofficial wiki and none of it is canon unless Jim says it is.
    • Interstellar Freelance Unlimited - subset of the Universe pages covering the activities of a mercenary company that we are currently roleplaying every Full Moon.
    • Earth Imperium pages. These cover the activities of the Government of the Solar republic (aka Earth Empire) in Jim's Humanity Will Prevail campaign, including the Earth Imperium News Items.
    • Free Worlds Alliance - covering the activities of another emerging polity in the Humanity Will Prevail campaign. Mostly contributed by Eric Moroney.
    • Universe Background - page collecting the various bits of background info that have come up in various e-mail discussions for the campaigns set in Jim Wallman's Universe.

Comments and complaints to me at webmaster@full-moon.info please.

James Kemp

Tag Cloud

Recent Additions

Logs

There is a famous2) quote that: “Amateurs talk tactics, professionals talk logistics”. Well in this game the Sergeants are the professionals that deal with logistics. Most of the contents of this section are only carried out by those players acting as sergeants3).

Logistics is the ball and chain of armoured warfare. (Heinz Guderian) 
You can always tell an old soldier by the inside of his holsters and cartridge box. 
The young ones carry pistols and cartridges; the old ones, grub. (George Bernard Shaw) 
Quantity has a quality all of its own. (Josef Stalin)

Main items

The following items could have some direct impact on how a unit operates.

Item Combat Morale Features
Ammo High Some quantity, type, frequency of supply
Medical none high speed of treatment, quality of care, dead/wounded
Food & drink none medium quantity, hot/cold, readiness to eat
POWs low low need removed from battlefield when taken
Stores medium low e.g. mines, sandbags, replacement kit; availability when required
Mail/news none low4) good/bad news, frequency of mail delivery

Ammunition

One of the main supply items at company level matched only by food & drink in its consumption and necessity. For the purposes of the game this will be abstracted a little into some general natures. Also the precise number of rounds will not be tallied, each stand will be allocated an ammunition state on its record card.

Ammunition Natures
18 Mar 2010 17:07
18 Mar 2010 17:07

Democratic Army For Truth

Player briefing

You are all members of an international pressure group that investigates strange phenomenon and tries to persuade governments to come clean about their secret research projects, especially the ones into alien technology and UFOs.

Your part of the group is currently working on several projects, which although separate are linked by the fact that they all involve some work in international waters off the coast of Scotland. In particular you are on the trail of a German born scientist who has retired to the North of Scotland who was employed by the US Government in the 1950s & 60s.

There are three main projects:

Project Poseidon

this is the investigation of a joint British/US research project based on a research establishment in the Outer Hebrides. The official story is that the researchers were working on submarine acoustic coatings, however you believe that they were in fact working on a project to graft gills into humans to allow them to work underwater without the need for scuba gear.

Project Prometheus

This is a wholly British project from start to finish. It was initiated in 1940 and finally terminated in 1962 as far as you can tell from the paperwork you have found on it. You found out about it from the GRU records as one of the wartime scientists was in the employ of the soviets and reported back to them. British records show it to be an investigation of how to improve the survival of people in the sea. The Soviet records show something entirely different. They make it out to be the investigation of a Nazi wonder weapon which allowed contact with alien civilisations.

Project Wolf

This was originally a Nazi project and was taken over by the US Government at the end of the war. Most of the early work was done at Peenemunde and in Sachsenhausen. Later it moved to Jacksonville, Florida with some field research carried out in the North Atlantic. This sometimes involved the support vessels calling at a research station off the coast of Scotland. Details of the exact nature are very sketchy at best, the security was sufficiently tight that the GRU never managed to get anyone involved on the project, probably due to it originating with the nazis. You have however found that one of the major players in the project was one Dr Johan Krauss (known as Joe Cross). He was taken to the US after the war and naturalised as a US citizen in the mid-1960s. He worked for the US government for his entire career on a variety of defence research projects and when he retired in 1985 he moved to the UK.

Home

18 Mar 2010 17:07

Herman Wolfe

Herman Wolfe was captured by the staff of the The Golden Gate on the night of 4 June 1953 in a cellar a couple of streets away from the club. Following his capture he was brought back to the The Golden Gate and questioned by Marian, Jeb, John and Gustav. George was also present but didn't play a large part in the interrogation. The information below was gleaned in part from the documents and evidence found in the cellar he was living in and also from some of the paperwork in the crates. Mainly however it comes from the interrogation which involved showing Wolfe the photos from the documentation and telling him that they already knew what he had been up to.

Wolfe's background

Early life

Wolfe was born in 1910 in Berlin. His father was a relatively prosperous cabinet maker who ended up owning his own factory. Wolfe completed school and was accepted for a place at University in Nuremberg which he started in October 1928.

Political activism

Wolfe was rapidly drawn in to political life and joined the nazi party (74320) in late October 1928. He dropped out of university at the end of his first year.

The next few years were spent as a political activist in the racial purity office. When the nazi party finally came to power in 1933 Wolfe moved back to Berlin where he continued his work as well as studying anthropology part time at the university. He was finally granted his degree in 1938.

Ahnenerbe

Shortly after his graduation Wolfe joined the Ahnenerbe and started work on some projects involving inmates in several concentration camps. He was collecting folk tales in an effort to determine whether or not there were any aryan or german roots in any of the gypsy clans given one of the thoughts that they may migrated from the same place as the aryans. This collection of work brought him to the attention of another SS group whom he joined in 1940.

Sonderkommando K

In late 1940 Wolfe joined Sonderkommando K, Gruppe Hecht which was commanded by Standartenfuhrer5) Hecht. The group was a mixture of anthropologists, sociologists, medical doctors, historians, archaeologists and occultists. In total there were about forty 'scientists' based in a research institute in the Brandenburg countryside just East of Berlin.

Initially the work involved sorting through lots of artefacts and documentation that other groups had salvaged from various museums, universities and other archives from the parts of Europe now under nazi control. The primary thing that the group was looking for were references to magic and other folklore.

18 Mar 2010 17:07

This is a game resource and not historical background6))


Background

It is late spring 1953 and Berlin is still in the process of reconstruction, although these days it can afford to occassionally stop and enjoy itself. It's just as well because if it couldn't then the The Golden Gate would be very much out of business.

The Story

Starting from the beginning (almost) and possibly including some things that not everyone knows about (so if so please play as if you don't know about it unless told by one of the characters that does).

The story centres on “The The Golden Gate” an upmarket club which caters to every need. The drinking den plays music and is host to a number of working women who are more than willing. The club sits in the middle of Berlin close to the Potsdammerplatz and the sector boundaries between the British and Soviet sectors. The area surrounding the club has been subject to the RAF's urban redevelopment and has yet to be re-built.

In the recent past there have been some Murders, discoveries in the basement including some Tunnels,

The Cast

Staff of the Golden Gate

Regular Visitors to the Golden Gate

Other Protagonists

Captain Captain Parr

18 Mar 2010 17:07
1)
but only if they are logged in, registration is temporarily disabled due to excessive spam. Contact the webmaster if you would like to edit these pages explaining your interest.
2)
obviously so famed that I've forgotten the source
3)
in the widest sense of the term, also including warrant officers
4)
for a campaign this could be high
5)
SS Colonel
6)
although some of it is researched historical material a good amount of it is fiction and I don't distinguish on the pages which is which, so be warned;-
QR Code
QR Code Welcome to James Kemp's Wiki (generated for current page)