ookup table with a set of factors and some way of working out how long it will take.
Shuttles should b... tc).
===== Time slice =====
For the purpose of working out all the other times in the rules I am goin
bject of this game is for a blindfolded player to work out who is in possession of a hidden whistle.
=... e starting. They are to be told that they need to work out who is holding the whistle.
One of the whis... whistle to start things off. Once the guesser has worked out where the whistle is they can then bring in
roduction =====
I would like to do a wargame that works with a team of players in the key appointments i... ame]] as I know that those mechanisms do actually work. The bit that I want to get innovative with here ... rs down prior to the other side moving. See the detailed sections for more on how this ought to work.
* [[:rules:wargames:ww2|WW2 Company Actions]] - a work in progress to do a set of company level actions ... ions.
* [[:rules:wargames:universe]] - another work in progress on doing a set of rules that fit betw
Wallman.
===== Credits =====
Most of the design work has been by James Kemp, with significant input from Jim Wallman on how the Universe works and also on streamlining it a bit. Initial play
iew of what the game is about and how it ought to work;
* {{:rules:clwg:coin:tech_counters_key.pdf|Key... vents.
===== Player Roles =====
I think it would work best with about four to six local players, plus a
===== Orange or Lemon? =====
This is a working title for a game about the Scottish Parliament's conventi... iki as these have player-specific objectives that work best of the other players haven't read them)) nee