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Bounce Into Action: Orders @rules:wargames:universe
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ery unit must have a set of orders to carry out. These should not usually change every game turn. They should also have a posture which may well change from turn to turn as they carry out the orders. Orders can be changed only by a senior officer. So a platoon commander needs
Bounce Into Action: Firing @rules:wargames:universe
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low), uses 1d10 per stand firing. Officers (and other individually based figures) provide a positive modifier to a stand they are grouped with rather than an additional dice. If there are sufficient individually based figures in the same place to be
Bounce Into Action: Infantry @rules:wargames:universe
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===== Bounce Into Action: Infantry ====== Once the mass of the defending infantry become possessed of low morale, the battle is as good as lost. **Douglas Haig** There is no substitute for boots on the ground when it
Bounce Into Action: Morale @rules:wargames:universe
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====== Bounce Into Action: Morale ====== The morale of the soldier is the greatest single factor in war. **(Field Marshal Sir Bernard Law Montgomery)** ===... morale number. This is determined in advance of the game and then used, with modifiers, to determine
Morale @rules:wargames:ww2
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====== Morale ====== The morale of the soldier is the greatest single factor in war. (Field marshal Sir Bernard Law Montgomery) This is only tested when one of the conditions mentioned below is reached
Bounce into Action
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cope with orbital and air activity in support of the ground action * it should cope with things too ... ds to support a campaign approach as typified in the Full Moon IFU campaign * capable of playing wit... of Resolution ===== This should be two-down from the main action level. The size of action that we are most likely to play with these rules might have an
Logs @rules:wargames:ww2
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====== Logs ====== There is a famous((obviously so famed that I've forgotten the source)) quote that: "//Amateurs talk tactics, pr... ofessionals talk logistics//". Well in this game the Sergeants are the professionals that deal with logistics. Most of the contents of this section are on
WW2 Company Actions
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o a wargame that works with a team of players in the key appointments in a WW2 infantry company. This would cover both the traditional officer roles (platoon and company commanders) and also some of the NCO roles that often get subsumed (i.e. the Company Sergeant Major (CSM) and the Platoon Sergeants).
Bounce Into Action: Rules for Company Sized actions @rules:wargames:universe
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space assets. Its lineage is partly from //On The Bounce// but it probably owes more to a combinati... en by Jim Wallman. ===== Credits ===== Most of the design work has been by James Kemp, with significant input from Jim Wallman on how the Universe works and also on streamlining it a bit. Initial play testing by the Full Moon crew of Richard Hands, Peter Howland, J
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