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Bounce Into Action: Firing @rules:wargames:universe
10 Hits, Last modified:
hese three is added together to get the basic hit number required. This can then be modified by the pilot ... when their posture is chosen. The relevant hit numbers are: | ^ Firing from ^^^^ |target ^Surface ^F... od//, //Medium// and //Poor//. The relevant hit numbers are: | ^ Firing from ^^^^ |target ^Surface ^G... d force area. ==== Resolution ==== Once the hit number is worked out roll the hit number or less on the
Bounce Into Action: Infantry @rules:wargames:universe
3 Hits, Last modified:
Armour (HMA). Each infantry group (stand) has a number of characteristics that determine how it fights t... lso have a morale rating which will be the target number for morale rolls when required. Lastly the level ... rience in the table below to get the basic morale number that the factors are applied to. ^Training ^Raw
Bounce Into Action: Morale @rules:wargames:universe
3 Hits, Last modified:
** ===== Overview ===== Every unit has a morale number. This is determined in advance of the game and th... s roll 1d6 and roll less than the modified morale number to be successful. This is only tested when one ... Morale ^ | 3+ over | Attack the enemy. | |morale number or more | No restrictions, carry on with whatever
Bounce into Action
1 Hits, Last modified:
==== Air assets ==== These should be very few in number. Each aircraft or shuttle should be individually
Logs @rules:wargames:ww2
1 Hits, Last modified:
ittle into some general natures. Also the precise number of rounds will not be tallied, each stand will be
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