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The Other Side of the COIN
Or what makes people become insurgents?
This is a game scheduled for Sunday 5th September 2010 at CLWG, if you want to come to the game please let me know by e-mail in advance if you are not already a CLWG member. Over the next couple of days I expect to post the rules and some of the general background briefing on this page (or at least as a link from here).
Game Description
This is a game to explore why people become insurgents (or perhaps not).
Most of the players will be tribal elders leading their group of peasant farmers and directing their decisions about what to grow where and making sure that they can feed themselves and afford to buy the things they need to improve their lives and farms. Loosely set in modern Afghanistan I've taken huge liberties with the agrarian system and abstracted it to a level that can play through years in minutes. However I want to play on an event based accelerated real time basis through a period of a few years with a semi-kreigspieled combat system (should that even be necessary). Loosely we'll be doing a month every 10 minutes or so, with pauses in time to deal with any significant events.
Player Roles
I think it would work best with about four local players, plus a couple of military players (1 ANA & 1 NATO) and perhaps another umpire to assist. At a minimum we can probably do with three players and me and I'll plumpire the military side. If turnout was good I think that it could absorb a couple more players, so 3-10 people plus me. Minimum time is probably a couple of hours and we could probably play/discuss all day if no-one had any alternative sessions.
Background
Not directly game backgroun, but I discovered http://kingsofwar.org.uk/ when I was doing my research. It is an interesting blog by the stidents and faculty of Knig's College Department of War Studies. Worth reading in my opinion. In fact I've been following it for a few weeks, the only blog that I've done that long.