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Welcome to James Kemp's Wiki
This is a collaborative web platform that allows people to edit1) the web pages to provide additional content for some of the stories I have written and the roleplaying games that I am involved in, whether as a player or GM.
There are several namespaces operating slightly different wiki subjects. These are, in no particular order:
- Skyss - Story Background - a fantasy novel I wrote for NaNoWriMo 2016.
- Perfects - background for the near future story and some police roleplaying that I ran in that universe
- Theocracy of Daprav - A D&D campaign that I ran with Glasgow University Games Society around 2002-3.
- Jim Wallman's Universe - a roleplaying by e-mail campaign that I play in, this is an unofficial wiki and none of it is canon unless Jim says it is.
- Interstellar Freelance Unlimited - subset of the Universe pages covering the activities of a mercenary company that we are currently roleplaying every Full Moon.
- Earth Imperium pages. These cover the activities of the Government of the Solar republic (aka Earth Empire) in Jim's Humanity Will Prevail campaign, including the Earth Imperium News Items.
- Free Worlds Alliance - covering the activities of another emerging polity in the Humanity Will Prevail campaign. Mostly contributed by Eric Moroney.
- Universe Background - page collecting the various bits of background info that have come up in various e-mail discussions for the campaigns set in Jim Wallman's Universe.
- Master map of the Universe (6Mb PDF, as at 3212).
- Delta Green - some roleplaying campaigns about horror and conspiracy. The main one was set in Berlin in 1953.
- Free games rules - a collection of free rules for wargames and other sorts of face to face games that I have designed or run.
- Wargames rules - I'm not just a player of games, I also do rules for them from time to time as well as one-off games. A primary outlet for this is through Chestnut Lodge Wargames Group.
- Other free rules - at the moment just those for the 1689 (Orange or Lemon? and Bonnie Dundee, respectively about the debates in the Scots Parliament and then the military campaign of Viscount Dundee during 1689) and The Other Side of the COIN (about what makes people become insurgents). All games that I have have produced for Chestnut Lodge Wargames Group.
- Background for a near future universe where I have written some fiction and also run some roleplaying games in.
Comments and complaints to me at webmaster@full-moon.info please.
James Kemp
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GLITIUS DECIANUS' Correspondence with Rome
TO THE IMPERIAL TREASURY, ROME. SEPT LXVIII.
I would like to humbly ask you for some additional funds to maintain the 7 Legions defending the Rhine from the barbarion hordes. The upkeep cost of these Legions is 280 Talents per quarter, although I expect to meet 50 Talents of this cost from the Regional Revenue. The remining Funds being for road maintenance and keeping the locals content.
Your Humble Servant, Glitius Decianus Procurator of Belgica Durocortorum, Belgica.
TO THE IMPERIAL TREASURY, ROME. OCT LXVIII.
The situation on the Rhine is grave. We have only been able to pay for 2 of our 7 legions. Should the barbarians attack now we would be unable to stop them.
Please send 200 Talents now.
Glitius Decianus Procurator of Belgica
TO THE TREASURY
BELGICA will be sent 280 Talents for upkeep of legions + 10 talents each for the 4 loyal legions (I, XV, V & IV).
The Treasurer.
TO THE SENATE, ROME. DEC LXVIII.
Senators,
I feel it my duty to inform you that the loyalty bonus missed 5 of our 9 Legions. They have also not received the celebratory bonus of 10 talents each. In addition to this 140 Talents I must humbly ask your noble selves to ask the Imperial Treasury to send sufficient funds to pay these Legions next quarter. This will cost 315 talents over what the province provides.
Total required = 455 Talents
Glitius Decianus Procurator of Belgica
TO GERMANY
I'm sorry to inform you that you are at the bottom of the Emperor's financial priorities.
I've managed to scrape 47 talents together.
the Treasurer of the Senate
TO THE SENATE, ROME. FEB LXIX
Dear Senate,
Thank you so much for the 47 Talents you 'scraped together'. Are you gentlemen so poor you are unable to pay your loyal servants who are stopping the barbarian hordes from sweeping through Belgica & Gaul towards Italia & Rome itself?
Reports indicate that there are six barbarian warbands raiding across the Rhine on a regular basis.
Failing to fund the brave & loyal legions will result in a catastrophic collapse of the frontier.
Your loyal servant Glitius Decianus Procurator of Belgica
TO G. DECIANUS, PROCURATOR OF BELGICA
In Nom Galba Imp it SPQR
We are in receipt of your request for bonus payments as promised. I have brought your message to the attention of the Imperial Treasurer, who will pay the monies as a matter of priority as soon as recalcitrant provinces nonour their commitments to pay their surplus income to Rome.
V. Crispus (Secretariat to Senate) P.S. Please encourage your Governor to send a written sitrep as requested.
TO THE SENATE, ROME. MAR LXIX.
Gentlemen,
You will be pleased to hear that the Nobles & Citizens of Belgica & Germania have loaned our Treasury large sums of their personal wealth to pay the Legions and upkeep the fleet.
This means that our Treasury is running a deficit of 377 Talents. We have quarterly expenditure of 345 Talents and an income of 70.
For those of you who cannot count we require 652 Talents as a minimum by JUNE.
Glitius Decianus Procurator of Belgica
TO THE SENATE, ROME. MAR LXIX.
I would advise hiding your valuables and locking up your daughters.
The Barbarian hordes are attacking en masse.
Glitius Decianus Procurator of Belgica
TO THE SENATE, ROME. JUN LXIX.
Gentlemen,
Just a reminder that we have a deficit of 350 talents after our tax income & before paying for the legions.
Your servant, Glitius Decianus Procurator of Belgica
TO THE SENATE, ROME. AUG LXIX.
GENTLEMEN
THE GOVERNORS OF GAUL, GERMANY & BELGICA HAVE ASKED ME TO BE THEIR PROCURATOR. I WILL FORWARD ANY SURPLUS TO YOU.
LONG LIVE THE REPUBLIC! Glitius Decianus PROCURATOR OF THE WEST, LUGDUNUM
TO THE SENATE, ROME. AUG LXIX.
Gentlemen,
We urgently require 1300 Talents to repay loans & pay the legions of Gaul, Germania, Belgica & Britannia.
Glitius Decianus Procurator of Belgica
- About Glitius Decianus
- Fabius Fabullus wrote home to his Mother & Father
- The Who Was Who?
So, Who was: GLITIUS DECIANUS?
Glitius Decianus was a 33 year old, equestrian, holding the Imperial appointment of Procurator of Belgica. This meant that he was in charge of the finance of the province and answerable to the Emperor rather than the Senate. As an equestrian he was lower than the Senators in status but still a wealthy man by the standards of the Empire as a whole. By Senatorial standards his wealth was modest (3 Talents per quarter as personal income).
In other respects he was something of a traditionalist and had served with the legions in the past, acquiring a Fair reputation as a commander, with the ability to match. Glitius was a reasonably ambitious man and was looking to ensure that, in addition to acquitting himself well as procurator, he would improve his wealth and status to allow a comfortable retirement.
- About Glitius Decianus
- Fabius Fabullus wrote home to his Mother & Father
- The Who Was Who?
AD69 - Megagame Write Up
This megagame was held in Eardley School, Streatham on Saturday 14th June 1997.
As all historians know, primary sources are often good for giving you an idea of what was going on, but are often biased by the perceptions of the people involved. For megagames this is even more so, since the players will have you believe that they personally triumphed over all the others. AD 69 is particularly prone to this phenomenon. To this end I collected the papers of Glitius Decianus, the Procurator of Belgica after the game. I also collected a number of papers from the ruins of the Senate including some of the letters from Fabius Fabullus the legate of Legio V, Alaudae and Defender of Belgica.
The recovered papers are:
- About Glitius Decianus
- The Belgican Treasury accounts showing (the official version of) where all the money went to.
- Glitius Decianus' letters to Rome. These give a chronological account to the Imperial Treasury & the Senate of events in the Belgica/Germania region.
- Other's letters found on the floor of the Senate after it had been sacked. These give an idea of what the other players were telling the Senate.
- Fabius Fabullus wrote home to his Mother & Father regularly describing what was going on at the front in Belgica. When the other German Legions marched on Rome he bravely stayed and defended the frontier from the barbarian hordes which attempted to exploit the reduced garrisons. His deeds in defence of the empire should be rembered always…
- Glitius Decianus' eventual fate as the paymaster of the German Legions.
- The Who Was Who?
Space Battles Aide Memoire
Intercepting the Enemy
The intercept calculator [excel version] will help you optimise your intercept of the enemy force;
- if they are unwilling to fight it is still possible to get an intercept but you may not be able to keep them in battle range for long if there is a significant difference in acceleration ability.
- coming in fast on a tail chase when the enemy are accelerating out of the system will usually facilitate a silent running approach, thus making it harder for them to detect you and avoid;
- if you come in faster than the enemy and decelerate to match velocity you can rapidly bring BBI & CAI to contact with the main enemy fleet, minimising the number of pacifier missions possible during the approach phase;
- relative speed gives an advantage, but you still need to be able to exactly match the enemy force's speed to stay within PAD range (so you need to be able to deal with them trying to avoid you);
- don't attempt to intercept unless you believe that you overmatch the enemy;
Force Disposition
- it is prudent to keep the CVI force just beyond the ship strike range of the enemy carriers until you have gained space superiority;
- DDI are too fragile for main fleet actions, they should instead be used to prevent the escape of other DDI and deal with vessels detached from the main enemy force;
- CAI & BBI need to be protected by CSP and close as rapidly as possible with the enemy, this is best done by planning an interception point ahead of the enemy's trajectory so that you are decelerating into contact rather than accelerating;
Pacifier Operations
- you need to win the pacifier superiority battle before attempting missile strikes on enemy vessels;
- forward intercept CSP is by far the most effective posture as usually you can overmatch the incoming strike team;
- close in (no more than one flight per vessel) is useful, but is very vulnerable to missile strikes, so needs to be in combination with the forward intercept if done at all;
- a tight group of vessels, but not overlapping, gives an effective CSP umbrella (in practice these ought to stack vertically, but the table layout doesn't work like that);
- Keep the carriers full or empty when doing CSP/strikes, all actions (e.g. firing/launching) are a ship at a time and better to do it in volume than dribs and drabs;
- keep some pacifiers to top up the CSP after an incoming strike;
- CSP stays up until it is attacked (or you use it to intercept an incoming strike) so you can probably get away with more than 50% of the available pacifiers in flight, but don't stretch it too far lest you get the CSP stripped off by space superiority missions in advance of the missile strike;
- make sure that the CSP that you've placed covers all the vessels in the fleet, and that it can react to an attack on as many as possible (if not all) ships;
- remember that the one shot pacifiers can be recycled through the carriers, but take care not to lose carrier flights because you've filled up the carrier with the OSPs;
Ankh
Ankh is a world in Quadrant 1, a member world of the Free Worlds Alliance. As of 3211, it has a population of 1,160,000 people.
Government
The five major colonies on Ankh are the Original Colony of Ankh, the Free Ankhian Colony, the Independent Colony of Ankh, the New Colony of Ankh, and Ankh Colony #5. Of these, the Original Colony is the oldest, most populous and most powerful. The five colonies have formed a Committee of Planetary Unity which usually speaks for the colonies. Due to the non-unitary natural of their politics, it can take a while for them to make a decision. The Head of State is Chair of the CPU Armand Dayer. The heads of the colonies are President Sarah Nixon (OCA and a Federalist), Consul Andrew Pendleton (ICA), Prime Minister Zachary Richardson (NCA and an anti-Federalist) and Governor Hans Spierhoofd (AC5.) The FAC has no head of colony, only a legislative branch. Ankhian politics is also notable for having a small but active Natural Rights party with several elected officials, especially in the FAC.
Economy
Ankh has a Below Average economy.
Military
Ankh maintains a militia division.