Welcome to James Kemp's Wiki

This is a collaborative web platform that allows people to edit1) the web pages to provide additional content for some of the stories I have written and the roleplaying games that I am involved in, whether as a player or GM.

There are several namespaces operating slightly different wiki subjects. These are, in no particular order:

  • Skyss - Story Background - a fantasy novel I wrote for NaNoWriMo 2016.
  • Perfects - background for the near future story and some police roleplaying that I ran in that universe
  • Theocracy of Daprav - A D&D campaign that I ran with Glasgow University Games Society around 2002-3.
  • Jim Wallman's Universe - a roleplaying by e-mail campaign that I play in, this is an unofficial wiki and none of it is canon unless Jim says it is.
    • Interstellar Freelance Unlimited - subset of the Universe pages covering the activities of a mercenary company that we are currently roleplaying every Full Moon.
    • Earth Imperium pages. These cover the activities of the Government of the Solar republic (aka Earth Empire) in Jim's Humanity Will Prevail campaign, including the Earth Imperium News Items.
    • Free Worlds Alliance - covering the activities of another emerging polity in the Humanity Will Prevail campaign. Mostly contributed by Eric Moroney.
    • Universe Background - page collecting the various bits of background info that have come up in various e-mail discussions for the campaigns set in Jim Wallman's Universe.

Comments and complaints to me at webmaster@full-moon.info please.

James Kemp

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Recent Additions

T74 - Foreign Office - Bright Future for Independent Colonies

The Foreign Ministry is asking for volunteers to lead a new Imperial colonisation effort aimed at putting the brightest and best at the forefront of new colonies.

Square pegs for Square holes

The FM and later the Bureau of Relocation (BuReloc) will be looking for square pegs to fill square holes in existing independent colonies. The FM is not necessarily looking for numbers but for suitable high quality individuals who can not only “make a difference” to a new colony, but also to help its government develop building on the lessons learnt in other colonies. These volunteers will receive extra special treatment, special direct flights (in the case of at least two Quadrants), and will retain beneficial contacts with the nearest Consular offices to ensure that the colonies are successful.

Specific additional efforts will be exercised in Q3 and Q8 with 6 x C5A dedicated in each Quadrant to assisting the moves of the special volunteers. In Q3 the C5A will provide support to colonists supporting improvements in Akdor and Jakobs. In Q8 the C5A will support to colonists supporting improvements in Iron Mike and Spike. All four BA worlds will be receiving maximum level investment (16 SV each) from Earth and the focus of intense diplomatic efforts.

~~DISCUSSION~~

20 Oct 2007 21:14

T74 - President Potato visits Earth

dateline: 3208.255

President Potato of the Greater Federation of Asteel was today met by the First Minister in Earth Orbit. The president arrived in his star yacht escorted by the gold plated vessels of the Imperial Guard Squadron.

Flying First Minister

The First Minister himself flew one of the pacifiers in the Squadron that met President Potato's yacht just as it docked. He said on landing that it reminded him of his youthful days flying Pacifiers in the Imperial Flight.

There is a full itinerary of visits to Earth for President Potato including discussions over the Amoss Crisis, renewal of the Treaty of Old London and the Strategic Starship Arms Limitation Treaties. The President is also expected to meet with the First Citizen at a barbecue before beginning a tour of the Solar system.

Itinerary

3208.255 - arrive in Earth orbit met by First Minister having been escorted in by the gold battleships in the Imperial Squadron

3208.256/7 - Discussions between FM & POGFA. Based in FM reservation in West Africa (a private residence in the nature reserve park). POGFA to be enrolled as a Chief in the Asante nation and given a ceremonial stool.

3208.258 - Sightseeing on Earth

3208.259 - Visit to Havana for more discussions and local sightseeing.

3208.260 - President Potato's tour of the Solar System to start, accompanied by FM to Old Mars.

~~DISCUSSION~~

Armed Forces of the Imperium

The Imperial Armed Forces are subordinate to the Ministry of Defence and are controlled through two intermediate bodies:

The Admiralty controls the IEN, which comprises hundred of vessels from destroyers to battleships.

The Admiralty also controls the Earth Marine Corps, which comprise all ship-board Marine Regiments, several Independent Marine Regiments in each Quadrant, and one Special Forces Regiment (the Deep Space Force).

The General Staff controls the Imperial Army, which comprises the Ground Force Divisions, the Internal Security Divisions, the Mobile Assault Brigades and two Special Forces Regiments.

There are also two Guard Regiments, one subordinate directly to the First Citizen and the other to the Senate.

Lastly the IAO controls a mixture of space and ground forces specialising in internal security and making sure that audits can be securing conducted.

16 May 2007 12:56

T73 Q0 IEN Official Communiqué - Further Action at Amoss Q6

The IEN attempted to prevent an SSRN landing but were prevented from doing so by the intervention on the side of the SSRN by the RNVN. Orders for a Board of Inquiry into the lack of offensive spirit by the IEN Admirals present have been issued.

Sitrep as at 3208.218

A number of communications have been received from Amoss and Q6. A summary of the situation and recent events as at 3208.218 was as follows:

On 3208.184 the Sirian 10th Fleet arrived at Amoss M25 and immediately burned for the colony world.

This caused a flurry of activity as the existing stand-off between the IEN 22nd Battle Fleet and the Venerian/SSR 'peacekeeping force' appeared likely to be broken. Much diplomatic traffic ensued as the Sirian fleet burnt towards the colony world with the incoming Sirians insisting that they are there to keep the peace and the Amossian Government and Earth forces becoming increasingly concerned.

On arrival in orbital space (3208.195) the SSR 10th fleet immediately initiated assault landings on the main continent. Earth forces attempted to intervene, but the presence of Venerian warships in company with the SSR fleet, ostensibly to 'keep the peace' required caution on the part of our commanders.

The balance of main combat forces in Amossian orbital space at this point were:

  • SSR/RNV Forces: 3 battleships, 8 carriers and 2 Heavy Cruisers
  • Earther 22BF / 6CF: 3 Battleships, 5 carriers and 4 heavy cruisers

The Earth command on the spot had been ordered to oppose the SSR - especially any attempted landings but not to start a war with the RNV. Nevertheless the Earth forces attempt to interfere with the assault landings and pacifier dogfights ensued, even though the IEN was at an 8:5 disadvantage, and the fleet withdrew without engaging with main batteries. Pacifier losses on both sides were significant.

The Sirian assault landings were largely successful and there was heavy fighting on the planet between two attacking SSR GF Divisions and an outnumbered but determined defending force of Amossian troops, who were reasonably equipped but under-trained. The ground fighting was prolonged and quite bloody. IEN ships in orbit could not effectively intervene as to do so would make them vulnerable to space attack.

When 21 BF (under Admiral Philips - 2 BBI, 4 CVI, 2 CAI) arrived it burnt to the colony world to join the other IEN forces. They immediately attempted to clear the Sirian forces from Amoss orbit so that they could no longer support their ground troops.

IEN forces now have unquestioned orbital superiority and both the Venerian and SSR forces withdrew without a fight to the M25 taking the bulk of their ground troops with them (they had time to do this while the incoming fleet was burning from the M25) - leaving a lot of hardware in the hands of SSR-loyalists planetside to continue the civil war - which is now raging somewhat.

The Von Strucker government has asked for Earther GF forces to help with pacification.

~~DISCUSSION~~

8 Oct 2007 17:30

Bounce Into Action: Rules for Company Sized actions

This is a provisional title for a series of games set in Jim Wallman’s universe for medium to small actions involving infantry, vehicles, air and space assets.

Its lineage is partly from On The Bounce but it probably owes more to a combination of Plan A and Starship Soldier all of which were written by Jim Wallman.

Credits

Most of the design work has been by James Kemp, with significant input from Jim Wallman on how the Universe works and also on streamlining it a bit. Initial play testing by the Full Moon crew of Richard Hands, Peter Howland, James Kemp, Tom Mouat, Mukul Patel, John Rutherford & Jim Wallman.

All errors to be blamed on James Kemp.

Design Criteria

  • quick battles (about two hours playing time to a decisive finish)
  • it should cope with orbital and air activity in support of the ground action
  • it should cope with things too big for ‘Starship Soldier’ and too small for ‘Plan A’ in a way broadly consistent with both rulesets
  • logistics and morale should have an appropriate impact
  • it needs to support a campaign approach as typified in the Full Moon IFU campaign
  • capable of playing with multiple players on each side (min two each)

Level of Resolution

This should be two-down from the main action level. The size of action that we are most likely to play with these rules might have an infantry company of up to 100 supported by up to eight tanks. On the air front there are only likely to be two or three combat capable craft on each side with perhaps one side having some shuttles to conduct a landing from orbit.

Get the Rules

  • The playsheet as a PDF - all you really need to play
  • The full rules (all 15 pages so far) also as a PDF
15 Jun 2007 20:48
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