Welcome to James Kemp's Wiki

This is a collaborative web platform that allows people to edit1) the web pages to provide additional content for some of the stories I have written and the roleplaying games that I am involved in, whether as a player or GM.

There are several namespaces operating slightly different wiki subjects. These are, in no particular order:

  • Skyss - Story Background - a fantasy novel I wrote for NaNoWriMo 2016.
  • Perfects - background for the near future story and some police roleplaying that I ran in that universe
  • Theocracy of Daprav - A D&D campaign that I ran with Glasgow University Games Society around 2002-3.
  • Jim Wallman's Universe - a roleplaying by e-mail campaign that I play in, this is an unofficial wiki and none of it is canon unless Jim says it is.
    • Interstellar Freelance Unlimited - subset of the Universe pages covering the activities of a mercenary company that we are currently roleplaying every Full Moon.
    • Earth Imperium pages. These cover the activities of the Government of the Solar republic (aka Earth Empire) in Jim's Humanity Will Prevail campaign, including the Earth Imperium News Items.
    • Free Worlds Alliance - covering the activities of another emerging polity in the Humanity Will Prevail campaign. Mostly contributed by Eric Moroney.
    • Universe Background - page collecting the various bits of background info that have come up in various e-mail discussions for the campaigns set in Jim Wallman's Universe.

Comments and complaints to me at webmaster@full-moon.info please.

James Kemp

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Freki

Heading Answer
Gender Male
Pantheon Other Gods of Osnines
Affinity Pack solidarity, nature, and overland travel
Rune/Word Orange ᚠ
Colour Orange

Domain

Freki is the wolf god of The Continent of Osnines, representing the raw power of communal solidarity and the rejection of the individual ego. His primary domain is the “Pack,” a social structure where the group's best interests always supersede those of the individual. This philosophy is defined by a lack of ego, often manifesting in his Heroic descendants as a tendency to speak of themselves in the third person, such as “this wolf” rather than “I.”

Unlike the deities of the Nine Gods of Skyss who often represent the building of cities and the crowning of kings, Freki prioritises nature over man-made or artificial constructs. He is a god of balance, cycles, and flow, viewing the world through the lens of natural harmony rather than the rigid approaches of northern civilisation. As the “Opener of the Ways,” his influence extends to scouting, hunting, and healing, providing his followers with the ability to navigate both the physical landscape and the internal “paths” of the body to restore health.

Followers

Followers of Freki are most commonly found among those who live on the fringes of formal state hierarchies. This includes scouts, hunters, and overland navigators who rely on his “Opener of the Ways” affinity to survive the wilderness. Because he represents the “equal and free” spirit of the ancient tribes, he is a patron to those who resist the autocratic structures of the Great Powers.

In the Electorate of Bledal, particularly within the city of Wolfburg, his influence is significant among independent merchants and rogues who operate along the Great East Road. His followers are known for a strong commitment to mutual aid, adhering to the divine directive to “help the weaker get stronger.” This makes him a popular deity for communal guilds and nomadic groups who must rely on collective strength to endure the rigours of travel and trade.

Celebrations/Observances

Ordinary folk celebrate Freki through communal meals that emphasise the shared nature of resources. Unlike the formal state dinners of Kronstadt, these gatherings are less structured and focus on the equality of all pack members. During these feasts, it is common for the people to share food from a single source to symbolise the dissolution of the individual self into the group.

In the hunting communities of the north, the “Ritual of the First Scent” is performed before a major expedition. This involves an invocation to the Opener of the Ways to grant the party clear sight and a successful path. Small daily rituals often include the marking of boundaries with natural materials to honour the god's protection of the pack's territory. When healing is required, the community gathers in a circle to “open the way” for the sick individual’s recovery, channelling collective will to strengthen the weak.

The Brotherhood of the Open Path

The mystery cult of Freki is known as “The Brotherhood of the Open Path.” Initiates of this cult seek to achieve a perfect state of “ego-death,” where they become indistinguishable from the collective will of the pack. Higher levels of initiation involve the study of shapeshifting, as the most powerful Heroes of Freki’s bloodline are capable of assuming the form of a wolf. Unlike the classic “full moon” werewolf of folklore, these initiates can control their transitions at will, though they maintain their wiry musculature and distinctive orange eyes even in human form.

The Brotherhood operates as a clandestine network of scouts and information brokers. They are adept at moving through territory unnoticed, using their divine connection to the landscape to find hidden routes and “open” paths that are closed to others. Members are often employed by the Board of Trade for specialized missions where a lack of individual ambition and a focus on group success are paramount for the mission's completion.

Relationships

People
  • Rolf Wolfson: A veteran hero (13% Freki blood) and “sometime spy” whose wiry frame and orange eyes exemplify the god's lineage.
  • Jorunn: A cousin deity within the Nine Gods; both share affinities for finding the lost and navigating the world.
Places
  • Wolfburg: A city in Bledal that serves as a centre for those of the wolf-bloodline.
  • Great East Road: The major trade artery where his “Opener of the Ways” affinity is frequently invoked.
  • The Continent of Osnines: The broader landscape that provides the natural environment for his followers' travels.
Concepts
  • Standardisation: A concept often viewed with suspicion by Freki’s followers, as it prioritises man-made order over natural balance.
  • The Pack: The core social unit and philosophical ideal of the Freki faith.

Kingdom of Berenicia

Berenicia is a large and prosperous kingdom situated in the north of The Continent of Osnines. It has a population of four million people and is bordered to the north by the Kingdom of Dael Riata, to the west by the Kingdom of Zushonia, and to the east by the Electorate of Bledal. The nation is a major producer of processed wool and iron ingots, which it exports to Skyss and other northern realms. It is currently ruled by Queen Eleanor I, whose reign has been marked by stability and the growth of international trade.

Geography

The landscape of Berenicia is varied, ranging from the fertile Fruitbar Plain in the south-west to the rugged Dipthorn Range which runs through the heart of the country. The border with Zushonia is defined by the River Wackle, a volatile waterway that frequently changes its course. Along the eastern frontier, the River Dunkle separates Berenicia from Bledal. Because much of the south-western territory is at risk of flooding, many towns use earth banks and canals to protect their fields and homes.

The primary industries of Berenicia are hill farming and metallurgy. The kingdom is a major producer and exporter of wool, supported by rich farmland in the Fruitbar Plain. The heart of the kingdom is bisected by the Dipthorn Range, a mountain chain rich in iron ore and coal deposits. These resources feed the massive smelters of Ironburgh.

People

The kingdom is a monarchy supported by a powerful class of nobles. The high nobility includes five Dukes (Deira, Rheged, Goddodin, Mercia, and the attainted Whithead) and ten Earls. The government is currently managed by Bernard Wallis, the first Earl of Stylhet, who serves as the Queen’s Chancellor and spymaster. Berenician politics are often influenced by the succession, as the aging Queen has no clear heir. Leading candidates include her nephew Oliver Postumus, the Earl of Whithead, and King Alasdair V of Dael Riata.

Berenicia is ruled by a hereditary monarchy, currently held by Queen Eleanor I, who took the throne following the death of her brother, King Edmund IV. Unlike the faction-riven Daels, the Berenicians are highly organised, maintaining a well-kept legal system.

The social structure is dominated by a wealthy nobility that outnumbers the peers of Dael Riata. Higher learning is centered in the university town of Stylhet, which serves as one of the few academic hubs on the continent.

Main Nobles

The main nobles of Berenicia identified in the records are:

Urban Hierarchy

Berenicia supports a total population of approximately 4,000,000 people. The major settlements follow a rank-size distribution:

Rank City Population Key Features
1 Eastport ~110,000 The Capital; main port for wool exports. The leading administrative and commercial centre, located on the north-east coast. It handles the bulk of the nation's wool exports and trade with the Kingdom of Skyss.
2 Ironburgh ~55,000 An industrial powerhouse located near the Fruitbar Plain. It houses the kingdom's largest smelters and serves as the main collection point for mountain ores.
3 Westport ~37,000 Strategic northwest port on the Dael Riata border.
4 Middleton ~27,500 Inland collection hub for hill farming. A strategic port on the north-west coast, linked to the capital by a 70-mile road. It manages trade coming from the Northern Ocean and monitors the border with Dael Riata.
5 The Bend ~22,000 Riverine city on the Wackle; built on a rocky outcrop.
6 Strongport ~18,000 Naval bay guarding northern shipping lanes.
7 Oakwood ~15,500 Logging hub for shipyard timber.
8 Woolwick ~13,750 Primary raw wool processing centre.
9 Stylhet ~9,500 University town and seat of Earl Wallis.
Relationships
People
Places
Concepts
  • Succession: The ongoing political crisis regarding the heir to the Berenician throne.
13 Mar 2026 17:09 · james

Zushonia

Summary

Zushonia is a powerful and fertile kingdom located on the Continent of Osnines. It occupies a strategic central position, bordered by the Okkar Sea to the north and the Central Sea to the south. The nation is defined by its warm temperate climate and its sophisticated mastery of water management, which allows its people to thrive in a landscape defined by low-lying flood plains and river deltas. As a hub of continental commerce, Zushonia is a primary exporter of agricultural commodities and a vital relay point for both terrestrial and riverine trade routes.

Description

Geography and Climate

The kingdom is largely flat, characterised by a complex network of water courses, fertile fields, and low ridges. To the east, the border with the Kingdom of Berenicia is defined by the River Wackle and the wide Fruitbar Plain. To the west, the border with Spuetan follows the wide River Pigri and Lake Solenni. The interior is dominated by the River Zuss, which meanders across the central plain toward the northern coast. The southern coast is noticeably warmer than the north, housing the capital city of Crucivia at the mouth of the River Crook.

Water Management and Engineering

The Zushonian people possess an expert understanding of civil engineering, treating their landscape as a component of their national security. Because most of the country is at constant risk of flooding, communities collaborate to maintain an extensive system of canals, dykes, and sluices. A unique feature of Zushonian farming is the common practice of keeping fields lower than farmsteads. This creates a controlled flood zone that enhances soil fertility while protecting homes and livelihoods. This constant battle against the elements has fostered a culture of direct, plain speaking; Zushonians are known for being blunt and honest, a trait they view as a necessity for safety but which outsiders often mistake for rudeness.

Governance and Political Structure

Zushonia is divided into 11 provinces that nominally owe allegiance to a central monarch. However, the kingdom operates with significant decentralised authority. In the central plains, towns are often free and manage their own affairs, including the maintenance of their own watches for peace-keeping and crisis management. The King relies on these provinces for financial support and the mobilisation of armed forces during times of conflict. In the southern regions and along the major trade roads, the nobility exerts more direct influence to coordinate the high volume of international traffic.

Economy and Trade

The economy is a hybrid of intensive agriculture and mercantile service. Zushonia is a major exporter of grains, cured meats, and dried fruits, which are transported along the kingdom's four major roads or via its extensive canal network. The nation supports a large fleet of flat-bottomed barges and coastal cogs, with recorded hull counts exceeding 1,900 vessels. The Skyssian Board of Trade maintains a significant presence in ports like Dry Hook to coordinate the export of Zushonian surplus to the northern realms.

Relationships

People
  • The King of Zushonia: The sovereign authority who relies on provincial cooperation for national stability.
  • Yngvild the Fierce: A Skyssian hero who transited through the kingdom during her southern travels.
  • Erik: A Board of Trade operative familiar with Zushonian customs.
Places
  • Crucivia: The capital city and junction of the continent's major trade roads.
  • Dry Hook: A primary riverine port and terminal for deep-sea exchange.
  • River Wackle: The volatile waterway forming the eastern frontier.
  • Kingdom of Berenicia: The eastern neighbour and trade partner.
  • Spuetan: The western neighbour.
  • Bledal: A neighbouring electorate to the east.
Concepts
  • Water Management: The core technical expertise defining Zushonian civilisation.
15 Apr 2026 15:29 · james

Wolfburg

Summary

Wolfburg is a secondary urban centre within the Electorate of Bledal, situated on the Continent of Osnines. It is located in the south-western reaches of the nation, positioned just north of the Great East Road. As the second city of the electorate, it serves as a vital junction for commodities and intelligence moving between the eastern steppes and the western kingdoms. The city is defined by a cultural and philosophical attachment to Freki, the wolf god, which manifests in its social organisation and the unique character of its residents.

Description

Urban Demographics and Scale

Based on standard urban hierarchy patterns, Wolfburg supports an estimated resident population of ~11,000 people. This scale makes it the second-largest settlement in Bledal, following the capital port of Breite. Unlike the more rigid administrative centres of the north, Wolfburg functions as a bustling market town where the agricultural surplus of the central plains (specifically grain, wine, and wool) is exchanged for eastern livestock and metals. Its proximity to the Great East Road ensures it remains a preferred stop for the trade caravans.

Pack Philosophy and Social Order

The city’s culture is deeply influenced by the tenets of Freki, prioritising communal solidarity and a “lack of ego” over individual ambition.

  • Communal Aid: The local governance reflects the wolf god's directive to “help the weaker get stronger.” This often results in highly collaborative guild structures and mutual-aid societies that ensure the city operates as a cohesive pack.
  • Integration with Nature: Following the principle of “nature over man-made,” the city’s layout is less intrusive than the stone-heavy fortifications of Kronstadt. Buildings are often designed to follow the “cycles and flow” of the landscape, and the city may lack traditional walls in favour of natural defensive terrain and the vigilant scouting of its residents.
  • Freedom and Equality: The population prides itself on being “equal and free,” a trait that sometimes puts them at odds with the more hierarchical Skyssian visitors but facilitates a thriving environment for independent merchants and rogues.
The Opener of the Ways

Given Freki's affinity as the “Opener of the Ways,” Wolfburg is the centre for scouting, hunting, and overland navigation in the region. It is a known haunt for specialists in information brokering and clandestine services. The city serves as a node for the electorate’s post system, and its residents are regarded as the finest guides for navigating the Dipthorn range or the eastern grasslands. This reputation attracts figures like Rolf Wolfson, a rogue and spy whose lineage and behaviour are directly linked to the city’s patron deity.

Economy and Labour

The economy of Wolfburg relies upon its status as a “middleman” for international trade. It features extensive infrastructure for the livestock industry, including large-scale stabling and leather-working manufactories to handle the herds of cattle and horses moving west from Smaenia. Because the nation’s primary revenue is generated by customs charges at the port of Breite, domestic taxes in Wolfburg remain exceptionally low, encouraging a diverse population of independent craftsmen and traders.

Relationships

People
  • Rolf Wolfson: A prominent resident and veteran hero (13% Freki blood) who has frequented the city's trade routes for decades.
  • Freki: The wolf god whose bloodline and philosophy define the city's heroic class.
  • The Archgraf: The elected head of the Bledal Diet who oversees the city's place within the electorate.
  • Heroes of Bledal: The divinely-blooded class who often display the orange eyes and wiry musculature associated with the wolf lineage.
Places
  • Breite: The national capital and primary economic partner.
  • Great East Road: The major trade artery that dictates the city's strategic importance.
  • Smaenia: The eastern neighbour from which cattle and horse herds originate.
  • The Continent of Osnines: The broader territory surveyed by Wolfburg's scouts.
Concepts
  • The Pack: The core social unit of the city, where group interests supersede individual ego.

Bledal

Summary

Bledal is a northern electorate on the Continent of Osnines, situated between the eastern terminus of the Central Sea and the northern coastline. It is bordered to the north-west by the Kingdom of Berenicia along the River Dunkle, with Smaenia to the east and Bleiria to the south-east. Its southern border is defined by the River Leathan, which separates it from Nagar. Bledal functions as a critical junction for international trade, particularly through its capital, Breite, where the Great East Road meets the Central Sea.

Description

Political Structure and Governance

Bledal is governed as a loose collection of relatively small counties, organised into a hierarchical electorate. The nobility is divided by precedence into Landgrafs, Markgrafs, Burgrafs, and Grafs, with a smaller number of Visgrafs. These lords assemble as a Diet to elect an Archgraf, who serves as the supreme authority for the nation. This decentralised system allows for significant local autonomy while maintaining a unified front for international trade and border security.

Geography and Topography

The nation's landscape is diverse, dominated in the west by the hilly eastern shore of the Central Sea and the southern extension of the Dipthorn range. The Great East Road runs along the River Leathan on the southern border, carrying a constant flow of traffic. The interior is a network of fertile farmlands and small villages, while the eastern border regions transition into wide, open steppes. To the north, the River Dunkle forms a natural frontier with Berenicia, with the town of Mornham serving as a primary checkpoint for cross-border trade and commerce.

Economy and Industry

The economy of Bledal is built upon a foundation of agricultural exports and mercantile service. The fertile central farmlands produce grain, wool, and wine, while the eastern steppes support semi-nomadic cattle and horse farmers. Breite is the industrial and commercial heart of the country; as a busy port serving both river and sea traffic, it collects a customs charge on all goods in transit. This revenue is sufficient to keep domestic taxes remarkably low. The nation also possesses modest mining operations in the west. Significant settlements include Wolfburg, a community situated just north of the Great East Road known for its proximity to major trade routes.

Urban Centres and Demographics

The majority of the population is concentrated in the south and centre, particularly along the Dunkle and Leathan valleys. While the western and central regions are densely dotted with market towns every ten miles or so, the east remains sparsely populated by semi-nomadic tribes. The culture is one of pragmatic commerce, influenced by the nation's position as a “middleman” for eastern and western goods. Despite the presence of rogues and spies who frequent the trade routes, such as Rolf Wolfson, the electorate maintains a reputation for stability that is beneficial for business.

Breite (Capital)
  • Estimated Population: 24,000
  • Role: Capital and primary customs terminal.
  • Key Features: Sited at the junction of the Great East Road and the River Leathan. It serves as a clearing house for international commodities.
Wolfburg
  • Estimated Population: 11,000
  • Role: Inland trade hub.
  • Key Features: Positioned north of the Great East Road, it is a frequent haunt for merchants, spies, and independent heroes.
Mornham
  • Estimated Population: 8,500
  • Role: Border checkpoint.
  • Key Features: Controls the trade flow along the River Dunkle valley on the Berenician frontier.

Relationships

People
  • Rolf Wolfson: A notable hero and occasional merchant from Wolfburg who frequented the nation's trade routes for decades.
  • The Archgraf: The elected head of the Bledal Diet and supreme administrative authority.
  • The Landgrafs and Markgrafs: The high nobility who comprise the electoral college.
Places
  • Breite: The capital city and primate port at the mouth of the River Leathan.
  • Wolfburg: A settlement in the south-west, just north of the Great East Road.
  • Kingdom of Berenicia: The western neighbour and occasional military rival.
  • Great East Road: The primary economic artery running along the southern border.
  • Nagar: The southern neighbour situated across the River Leathan.
15 Apr 2026 15:04 · james
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