Welcome to James Kemp's Wiki

This is a collaborative web platform that allows people to edit1) the web pages to provide additional content for some of the stories I have written and the roleplaying games that I am involved in, whether as a player or GM.

There are several namespaces operating slightly different wiki subjects. These are, in no particular order:

  • Skyss - Story Background - a fantasy novel I wrote for NaNoWriMo 2016.
  • Perfects - background for the near future story and some police roleplaying that I ran in that universe
  • Theocracy of Daprav - A D&D campaign that I ran with Glasgow University Games Society around 2002-3.
  • Jim Wallman's Universe - a roleplaying by e-mail campaign that I play in, this is an unofficial wiki and none of it is canon unless Jim says it is.
    • Interstellar Freelance Unlimited - subset of the Universe pages covering the activities of a mercenary company that we are currently roleplaying every Full Moon.
    • Earth Imperium pages. These cover the activities of the Government of the Solar republic (aka Earth Empire) in Jim's Humanity Will Prevail campaign, including the Earth Imperium News Items.
    • Free Worlds Alliance - covering the activities of another emerging polity in the Humanity Will Prevail campaign. Mostly contributed by Eric Moroney.
    • Universe Background - page collecting the various bits of background info that have come up in various e-mail discussions for the campaigns set in Jim Wallman's Universe.

Comments and complaints to me at webmaster@full-moon.info please.

James Kemp

Tag Cloud

Recent Additions

Old Bjorn

The boat captain of the first boat on Straven. He's the adoptive father of both Yngvild Helgasdotir and Noren.

His current partner is Helga the Red and they live above the main hall on Straven.

Bjorn Johansson is by far the oldest resident of Straven, no-one is quite sure exactly how old he is. What is clear is that he's much older than everyone else. Hence the monniker Old Bjorn.

Some time in the past Bjorn Johansson was a King's Messenger, and then a King's Justice. In his sanctuary in the loft space there are some relics from that life. When the seagull first docks at Straven the Captain calls him The Counter of Battles.

His battle gear is plain black, with white tally marks around the outside of the shield. There are many tally marks on the shield, rumours differ. Some say these are the battles he's been in, others the number of people he's killed, and a few think they're the women that he's loved.

21 Feb 2019 22:16 · james

Straven

Straven is a tiny settlement on an island about three or four square miles. Only a little of the island is cultivated, most of it is woodland or rough grazing for the sheep that the community keeps for their wool and milk.

Sketch map of Straven

Community

There are about 60 people living on Straven, from newborn to Old Bjorn. Old Bjorn is the leader of the community, with Arne the Slow as the second. They have a single fishing boat with almost enough people to crew a second. Most of their living is from fishing in the seas to the West of the Island, and they are part of the fishing communities of the islands. As their boat captain Old Bjorn is one of the electors of the Lord of the Isles.

As well as fishing there are as many sheep as people on the island, they roam over the island and eat the grass and heather. The wool and milk form a major part of keeping Straven self-sufficient. There's also meat from the spare sheep, most of the male lambs being used for various sacrifices, and mutton forms part of the winter diet when the weather is too bad for fishing.

The fish are mostly smoked, there are three smokehouses downwind of the main halls that the community lives in. These run most of the summer to ensure that there are enough fish to keep the community going all winter. Fresh fish are eaten when the boats come in too. Surplus is sold through the market at Portree, which is the major port for the Isles. It is within line of sight from Lookout Hill on Straven, and is about four hours away by boat (depending on the weather & tides).

The houses are two parallel tenements running inland from the jetty. The boat shed on one side with a ramp into the beach. There's a barn at the back with a fenced paddock for when the sheep are brought in.

25 Nov 2016 11:45 · james

The Characters

There are eight characters in the patrol. This is a short description of each of them.

Triste of Templeton

The patrol leader, she's slightly older than the others at 21 and comes from a church family, both her parents are in the bureaucracy at the capital, Templeton. She grew up in the centre of Church power and is clearly going places. stats

Flynn of Dunwin

Flynn is a pious young man who is almost fanatical about carrying out the will of the Church and protecting the nation. He has a very simple view of what is right and wrong and believes what he is told by the priesthood without question. Brought up by a very strict father who was a woodsman in the Norther borderlands. Also spent some of time defending his uncle's farm from raiders. At 17 he's one of the youngest in the patrol. stats

Ostler of Dyvers

The son of a blacksmith, Ostler had already picked up most of the skills before going into Church Service. Although well muscled, as one would expect, Ostler is wiry and slim. He sticks to the rules and has a well balanced approach to life. He's also 17. stats

Melody of Hornwood

The stunningly beautiful daughter of an inn-keeper. Growing up in a tavern on a busy trade route Melody was exposed to a number of performers which helped nurture her own talent. She can sing, dance, play the harp and has picked up many rivetting tales from the travellers that stayed at her parents' inn. At 20 she is the second oldest in the patrol. stats

Ashrem of Hornwood

A natural woodsman. Ashrem is most at home in the woods where he is a lightning fast hunter and can live for weeks without needing contact with civilisation. However this has its price and he isn't the best in dealing with people. He's 19and makes leather clothes for himself. stats

Ylva of Blackmoor

Ylva is a town girl, she's happiest in crowds although she's not above sneaking around in the middle of the night if it helps her find out a bit more about what's going on. She's 18, 5'7“ and not the best looking woman around. However she is very fast and quite storng, so best not to annoy her. stats

Valanthe of Hornwood

Another agent from Hornwood. Valanthe is the son of a farmer and has spent much of his time working on the farm, especially in looking after the animals. Despite being short (a mere 5'0”) he is very muscular and agile. He's 19 and very useful in a fight. stats

Meta Character info

Triste of Templeton

Cleric 2nd Level, Neutral Good, Human NPC

Feats: Combat Casting, Iron Will
Domains: Protection, Healing
Skills: Scribe 8; Knowledge, Religion 7; Diplomacy 6; Sense Motive 4; Spot 4; Calligraphy 4; Search 3; Gather Information 2.
STR DEX CON INT WIS CHA AC REF FORT WILL INIT Melee Ranged
14 12 14 14 16 12 14 +1 +5 +8 +1 +3 +2
Flynn of Dunwin

Fighter/Cleric 2nd/1st Level, Neutral Good, Human PC

Feats: Ambidexterity, Dodge, Focus: Longsword, Improved Initiative
Domains: Protection, Destruction
Skills: Ride 7; Climb 6; Jump 6; Gather Information 3; Knowledge, Religion 3; Move Silently 3; Spot 2.
STR DEX CON INT WIS CHA AC REF FORT WILL INIT Melee Ranged
16 17 16 13 13 15 15 +3 +8 +3 +7 +5 +5
Ostler of Dyvers

Fighter/Cleric 2nd/1st Level, lawful Neutral, Human PC

Feats: Endurance, Focus: Longbow, Great Fortitude, Improved Initiative
Domains: Luck, Protection
Skills: Blacksmithing 5; Ride 4; Gather Information 3; Handle Animal 3; Knowledge, Religion 3; Balance 2; Listen 2; Move Silently 2; Search 2.
STR DEX CON INT WIS CHA AC REF FORT WILL INIT Melee Ranged
16 15 17 13 13 12 14 +2 +10 +3 +6 +5 +4
Melody of Hornwood

Bard/Cleric 1st/1st Level, Neutral, Human PC Feats: Iron Will, Skill Focus: Perform Domains: Protection, Sun Skills: Perform 10; Diplomacy 8; Gather Information 8; Bluff 7; Decipher Script 7; Disguise 7; Knowledge, Religion 7; Listen 6; Tumble 2. STR DEX CON INT WIS CHA AC REF FORT WILL INIT Melee Ranged 12 14 14 17 14 18 14 4 4 8 2 1 2

Ashrem of Hornwood

Ranger/Cleric 1st/1st Level, Neutral, Human PC Feats: Focus: Longsword, Martial: Longsword, Toughness, Track, Weapon Finnesse Short Sword Domains: Protection, War Skills: Ride 6; Tanner 6; Animal Empathy 4; Intuit Direction 4; Knowledge nature 4; Sense Motive 4; Wilderness Lore 4; Knowledge, Religion 3; Gather Information 2; Handle Animal 2. STR DEX CON INT WIS CHA AC REF FORT WILL INIT Melee Ranged 16 18 16 14 15 11 17 4 7 4 4 4 5 back

Ylva of Blackmoor

Rogue/Cleric 1st/1st Level, Lawful Neutral, Human PC Feats: Alertness, Improved Initiative Domains: Healing, Protection Skills: Open Lock 8; Move Silently 7; Pickpocket 7; Search 7; Tumble 7; Climb 5; Decipher Script 5; Hide 5; Knowledge, Religion 5; Sense Motive 5; Diplomacy 3; Gather Information 3; Handle Animal 3; Swim 1. STR DEX CON INT WIS CHA AC REF FORT WILL INIT Melee Ranged 15 18 15 17 13 12 16 6 40 3 8 2 4

Valanthe of Hornwood

Fighter/Cleric 1st/1st Level, Neutral, Human PC Feats: Ambidexterity, Dodge, Weapon Finesse Short Sword Domains: Protection, Sun Skills: Ride 6; Climb 4; Jump 4; Handle animal 3; Gather information 2; Knowledge, Religion 1. STR DEX CON INT WIS CHA AC REF FORT WILL INIT Melee Ranged 17 18 16 11 13 12 16 4 7 3 4 4 5

12 Aug 2018 13:17 · james

The Ministries

There are eight major Ministries and a host of smaller specialised offices, some of which are affiliated with the 'big eight' and others which are independent. The 'big eight' are:

  1. Office of Procurement
  2. Ministry of Internal Affairs
  3. Ministry of Food
  4. Bureau of Planning
  5. Office of Religious Orthodoxy
  6. Ministry of Public Works
  7. Central Office of the Patriarch
  8. Department of Standards, Weights and Measures

The Theocracy's Hierarchy

Like most systems of Government the Theocracy has a hierarchy. In general promotion is on merit and talent will rise to the top. It helps if you also know the right people and they respect your ability.

Starting from the bottom we have a whole load of lay members that perform routine administration, stock control, cleaning, and other minor tasks. Above them are the various members of the priesthood:

  1. Acolyte (lowest level of management - what the PCs are) Denoted by plain robes in the colour of their Ministry and with a thin white edging.
  2. Priest (Generally each village has a Priest). Similar robes to the Acolyte but with a silver stripe round the edge of the robes.
  3. Sub-Deacon (Larger villages may have a Sub-deacon). Two silver stripes on robes coloured by the Ministry.
  4. Deacon (Usually in charge of towns or Section Head in a Ministry). Three silver stripes on coloured robes.
  5. Archdeacon (Usually responsible for a District or a Head of Division in a Ministry, there are around 250 in Templeton). One thick silver stripe on Ministry coloured robes.
  6. Bishop (the first level of Senior Priests who wear black robes. there are 110 Bishops based in Templeton). Has one gold stripe on black robes, sometimes with a coloured stripe outside the gold stripe showing the ministry.
  7. Archbishop (There are 40 all based in Templeton and working in Ministries). Two gold stripes on black robes, sometimes with a Ministry coloured stripe between the gold stripes.
  8. Cardinal (60 all based in Templeton, but around half are repsonsible for Areas of the country and travel regularly. Some are also heads of Colleges, smaller Ministries and Temples). A thick gold stripe, possibly with a thin Ministry coloured stripe outside it.
  9. Chief Priest (there are 8 Chief Priests each of whom heads a major Ministry and one of the branches of the Church). Whatever they fancy, normal black robes with two thick gold stripes are the official robes, but it is also common to see them in Ministry coloured robes with two thick gold stripes and also in black robes with a thick Ministry coloured stripe edged in gold.
  10. Supreme Patriarch (only 1 and the head of the Church for life). Golden robes, or sometimes plain black robes with three thick gold stripes.
12 Aug 2018 12:54 · james

The Theocracy's History

One of the major subjects taught to children at school is the history of the Theocracy of Daprav. There was a time in the past where greed ruled everywhere and people were allowed to starve and die while others accumulated excessive wealth. The Church preached a message of land reform and wealth re-distribution and was repressed for it by the King.

The main Church presence was in Templeton, which became the centre of a revolution to redress the balance and bring the corruption and greed to an end. The hold of the Church radiated out from Templeton and grew in strength as those that the King and Nobles had dispossessed and abandoned flocked to the Church banners and fought for their freedom.

The major decisive battle of the revolution was fought near the garrison post at Narmaren. The Church Paladins lead by Sir Waldo held out against a force ten times their number for two days despite being surrounded. In the end the Paladins were reduced to less than a tenth of their original number and all around them were strewn the dead of the King's men. Just as it looked like the Sir Waldo's Paladins would be overwhelmed and defeated the main Church Army turned up to engage the King's forces. The story is immortalised in the famous ballad “The Last Stand of Sir Waldo's Paladins”.

12 Aug 2018 12:58 · james
1)
but only if they are logged in, registration is temporarily disabled due to excessive spam. Contact the webmaster if you would like to edit these pages explaining your interest.
Print/export
QR Code
QR Code Welcome to James Kemp's Wiki (generated for current page)