Table of Contents
Welcome to James Kemp's Wiki
This is a collaborative web platform that allows people to edit1) the web pages to provide additional content for some of the stories I have written and the roleplaying games that I am involved in, whether as a player or GM.
There are several namespaces operating slightly different wiki subjects. These are, in no particular order:
- Skyss - Story Background - a fantasy novel I wrote for NaNoWriMo 2016.
- Perfects - background for the near future story and some police roleplaying that I ran in that universe
- Theocracy of Daprav - A D&D campaign that I ran with Glasgow University Games Society around 2002-3.
- Jim Wallman's Universe - a roleplaying by e-mail campaign that I play in, this is an unofficial wiki and none of it is canon unless Jim says it is.
- Interstellar Freelance Unlimited - subset of the Universe pages covering the activities of a mercenary company that we are currently roleplaying every Full Moon.
- Earth Imperium pages. These cover the activities of the Government of the Solar republic (aka Earth Empire) in Jim's Humanity Will Prevail campaign, including the Earth Imperium News Items.
- Free Worlds Alliance - covering the activities of another emerging polity in the Humanity Will Prevail campaign. Mostly contributed by Eric Moroney.
- Universe Background - page collecting the various bits of background info that have come up in various e-mail discussions for the campaigns set in Jim Wallman's Universe.
- Master map of the Universe (6Mb PDF, as at 3212).
- Delta Green - some roleplaying campaigns about horror and conspiracy. The main one was set in Berlin in 1953.
- Free games rules - a collection of free rules for wargames and other sorts of face to face games that I have designed or run.
- Wargames rules - I'm not just a player of games, I also do rules for them from time to time as well as one-off games. A primary outlet for this is through Chestnut Lodge Wargames Group.
- Other free rules - at the moment just those for the 1689 (Orange or Lemon? and Bonnie Dundee, respectively about the debates in the Scots Parliament and then the military campaign of Viscount Dundee during 1689) and The Other Side of the COIN (about what makes people become insurgents). All games that I have have produced for Chestnut Lodge Wargames Group.
- Background for a near future universe where I have written some fiction and also run some roleplaying games in.
Comments and complaints to me at webmaster@full-moon.info please.
James Kemp
Tag Cloud
Recent Additions
Green Box Generator
Every now and then agents dispose of stuff in their Green Box, or stash things for later use. Sometimes the people opening the Green Box aren't the ones that set it up, and who knows what horrors might lurk within.
- Add Item to Green Box - enter your own items to the green box generator
- locator - choose your location, date and Cell before getting a random Green Box
- random - just get a random Green Box
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Free Games Rules
There are a number of sets of rules that I have written, or am in the process of writing in some cases. Mostly these are wargame rules, often for low level infantry combat. There are also other systems for different sorts of games.
The spirit of the wargame
"Wargames are played, for the most part, without the supervision of an umpire. The game relies on the integrity of the individual players to show consideration for other players and to abide by the rules. All players should conduct themselves in a disciplined manner, demonstrating courtesy and sportsmanship at all times, irrespective of how competitive they may be. This is the spirit of the wargame."
Bob Cordery, Wargames Development.
Wargames
- Hot Blood & Cold Steel - a WW1 trench raiding game using offset squares and individual figures. All the rules you need to play fit on a single side of A4.
- WW2 Company Actions - a work in progress to do a set of company level actions for WW2 infantry actions.
Party Games
- Who Whistled? - The object of this game is for a blindfolded player to work out who is in possession of a hidden whistle
Who Whistled?
The object of this game is for a blindfolded player to work out who is in possession of a hidden whistle.
Props
- a small whistle on a piece of string with a safety pin attached
- a blindfold
Instructions
Players need to be divided into two groups, The guessers (2-3 people to be blindfolded in turn) and the whistlers (the remainder to stay in the room).
The guessers need to leave the room and wait outside until it is their turn to play. Ideally you do this with the smokers so that they can further their slow suicide while waiting.
Inside the room the players form a circle with their chairs, all facing inwards and with enough room for the guesser to kneel on the floor in the middle. The circle shouldn't be too large as the whistlers need to be able to touch the guesser.
As the guesser is brought into the circle they should be blindfolded and gentle jostled, there also needs to be a bit of banter going on. This is all cover for the whistle to be pinned to the back of their clothing or the tail of the blindfold. Once this is done the guesser needs to be spun round to slightly disorient them before starting. They are to be told that they need to work out who is holding the whistle.
One of the whistlers gently blows the whistle to start things off. Once the guesser has worked out where the whistle is they can then bring in the next guesser and join in with the whistlers.
The Free Worlds Alliance-Z155 War
The Free Worlds Alliance-Z155 War began in the eight octant of 3211, between the Republic of Z155 and the Free Worlds Alliance. It was codenamed Operation Line Drive by the FWA. In ended in the first octant of 3212 with an FWA victory.
Background
Z155 is an independent world in Quadrant Eight controlled by members of the First Church of Earth. The First Earthers form the majority of the colony and completely control the government, military, judiciary and police.
The Free Worlds Alliance is a fourteen world military alliance in Quadrant one and eight.
Road to War
Violence between the First Earthers and minority Satanists has marred Z155’s history since at least 3207. The FWA’s Chairman Jackson was known to be unhappy with Z155’s complete domination by the Christian Socialist Party, who had arrested councilors of the Free Thought Party to remain in power. Still, the FWA took no direct action against the Z155 regime. It was a surprise vote that would tip the Alliance’s hand.
On T98, Z155 held a referendum on polity membership. 52% voted to join the FWA, 10% voted to join some other polity and 37% voted no. This result surprised the CSP, who expected an easy victory for their “No surrender of sovereignty” campaign to cement their control of the colony. It also surprised the FWA, who had expected that the Satanists would boycott the vote. Z155’s First Minister Floralpattern announced the Referendum was invalid due to “voting irregularities” and declared a state of emergency. The Free Thought Party and Democratic Rights Party were barred from the Council.
Shortly before the referendum vote, the Z155 Crusader Corps (ZCC) was founded. Almost immediately after its founding, the ZCC was implicated in the burning of Satanist homes.
A number of public protests by the “Vote Yes Alliance,” a pro-FWA coalition largely led by the FTP, were dispersed violently by riot police and Crusader Corps troops. There were some deaths. Z155’s government then cracked down on minority religious groups, arresting many. The Free Worlds Alliance did not take kindly to this, and issued a strongly worded protest and a travel warning suggesting FWA citizens leave the Z155 system. The FWA also evacuated the Spuk consulate, which served as an unofficial FWA embassy on Z155. Central Fleet announced a “Readiness exercise” in the Spuk system, which some believed was an attempt to intimidate Z155.
First Minister Floralpattern was not intimidated. He declared Jackson the Anti-Christ. In case of invasion, the Crusader Corps did some digging in around government offices and the Council building, but not very effectively. The government hired Gritrow Solutions to train the ZCC. The ZCC and police initiated security sweeps and arrested several thousand Satanists as “Subversives, Terrorists and evildoers.” The ZCC displayed shocking brutality in these sweeps. The opposition parties went into hiding for fear of being arrested and formed a coalition of peaceful resistance.
Declaration of War
In T100, the Free Worlds Alliance’s Council of Defense Ministers declared war on Z155. Chairman Jackson said that Operation Line Drive would restore “order, democracy and peace.” The FWA’s member worlds followed suit soon after. Floralpattern vowed not to surrender and to fight the FWA. The FWA's declaration of war drew condemnation from the MAFC, support from the Union of Xyon and conditional support from the Republic of New Venus.
Forces involved
Z155’s largest force was a paramilitary force called the Crusader Corps. It numbered roughly eight thousand to twelve thousand soldiers, divided into ten “Legions”. The Corps was not very well trained and had only limited equipment. It received some additional training from Gritrow Solutions, a PMC, but Gritrow took no active part in the war. The Corps was mostly deployed in and around Friendly City. The Crusader Corps was commanded by General Angeline Floralpattern. General Floralpattern has no military training or experience.
The Crusader Corps was supplemented by a small planetary militia of perhaps 2,000 mostly part time soldiers. They were lightly equipped. Like the Corps, they were headquartered in Friendly City. The Security Militia was commanded by Major Jolene Padgett.
Z155’s navy, the Sword of God, had a mercenary-crewed Armed Class 5000, Warrior of God. It was captained by the determined but inexperienced Jamie Floralpattern.
The Free Worlds Alliance assigned Starbuck Task Force to carry out Operation Line Drive. Starbuck Task Force has one CVI (Starbuck), one CAI and one ALSI. The FWA’s Rapid Reaction GF Brigade and Independent Marine Regiment were embarked. Vice Admiral Cecily Skye was in command. The FWA also hired the mercenary group Interstellar Freelancers Unlimited (IFU) to assist.
Opening Moves
Central Fleet had actually departed Lamster for Z155 before war was even declared. In addition to this attack force, the FWA’s Spuk, Nose and Pratt DDI garrisons were put on alert in case of an attack or commerce raiding by the Sword of God.
In response to the war, Z155’s government took a number of foreign nationals into “protective custody” in response. This included nationals of Pratt, Lamster, Killikrankie, the Union of Xyon and Centauri Conglomerate. Other FWA nationals were arrested as “agent provocateurs.” They were being held near major military installations, possibly as human shields.
Fighting Begins
On 3211.372, a motorcade carrying a body double of First Minister Floralpattern was attacked by IFU. Several ZCC soldiers were killed or injured, and the body double was captured. In addition, government buildings and the ZCC headquarters were mortared.
The Invasion
Starbuck Task Force quickly established space superiority and captured the Warrior of God, wiping out the SoG. FWA pacs then attacked military targets on the surface. Soon after the FWA Army landed its GF brigade near Friendly City, the capitol. Resistance was sporadic and ineffective. Most ZCC soldiers ditched their uniforms and went home rather than fight the FWA’s GF troops. FWA soldiers quickly established control over the planet, ending the war. General Floralpattern and First Minister Floralpattern were captured when IFU stormed a command bunker under the Council building. Total Allied losses were two FWA Army soldiers wounded and five IFU mercs wounded.
Post War
Opposition parties organized a provisional government following the war.