Welcome to James Kemp's Wiki

This is a collaborative web platform that allows people to edit1) the web pages to provide additional content for some of the stories I have written and the roleplaying games that I am involved in, whether as a player or GM.

There are several namespaces operating slightly different wiki subjects. These are, in no particular order:

  • Skyss - Story Background - a fantasy novel I wrote for NaNoWriMo 2016.
  • Perfects - background for the near future story and some police roleplaying that I ran in that universe
  • Theocracy of Daprav - A D&D campaign that I ran with Glasgow University Games Society around 2002-3.
  • Jim Wallman's Universe - a roleplaying by e-mail campaign that I play in, this is an unofficial wiki and none of it is canon unless Jim says it is.
    • Interstellar Freelance Unlimited - subset of the Universe pages covering the activities of a mercenary company that we are currently roleplaying every Full Moon.
    • Earth Imperium pages. These cover the activities of the Government of the Solar republic (aka Earth Empire) in Jim's Humanity Will Prevail campaign, including the Earth Imperium News Items.
    • Free Worlds Alliance - covering the activities of another emerging polity in the Humanity Will Prevail campaign. Mostly contributed by Eric Moroney.
    • Universe Background - page collecting the various bits of background info that have come up in various e-mail discussions for the campaigns set in Jim Wallman's Universe.

Comments and complaints to me at webmaster@full-moon.info please.

James Kemp

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Eskil

Gender Hero status Allegiance Role Apparent Age Year of Birth
Male Yes Kingdom of Skyss (Silent Service) Co-owner of the Troll's Head 50 ~673 AM

Stories/Function

Eskil serves as the primary magical technician and scout for the Troll's Head inn, a critical sanctuary for Skyssian operatives within the Kingdom of Cottalem. His work is defined by the maintenance of high-level scrying protections and the detection of magical threats. During the 774 AM southern campaign, Eskil provided essential logistical support and intelligence to Yngvild the Fierce and Noren, using his specialised detection gear to ensure the party was not being tracked by magical means. He represents the “technical” arm of the Silent Service, providing the reconnaissance and counter-intelligence required for the faction’s survival.

Description

Physically, Eskil is a “solid looking” man with a greying beard and hair, standing half a head taller than his partner Arinhildr. He possesses a “cheeky chappy” temperament and is often compared in appearance to a bearded George Clooney. Despite his history as a member of a high-efficiency death squad, he projects a disarming and approachable air, frequently serving as the peacemaker in social and professional interactions.

Eskil’s divine heritage is highly diverse, containing bloodlines from the Mother (2%), the Father (3%), Frijdodr (2%), and Aeolf (5%), though he is “more Jorunn than anything else” (9%). This Jorunn influence grants him a supernatural aptitude for finding lost objects; it is said that if something is lost, Eskil will inevitably find it. He also possesses the skills of an adept in the crafting of magical items and the performance of defensive rituals.

Personal Life

Eskil’s career is defined by his involvement in the Great Schism that divided the Heroes of Skyss. Operating as part of an active service unit for the Silent Service, he and Arinhildr hunted members of the Godbloods faction. Eskil functioned as the scout of the pair, identifying targets and using his magic to strip away their protections or ability to defend themselves before Arinhildr executed them.

Following the wind-down of the Schism, the pair “retired” to Cottalem to manage the Troll's Head. Eskil has since focused his expertise on operational security. He has crafted and hidden numerous geas and enchantment detectors throughout the inn, ensuring he is immediately aware if any magically bound individuals or enchanted items enter the premises. He is also responsible for the “Aegis” ritual magic that makes the inn impossible to scry, even for accomplished practitioners like Rojden. Despite his retirement, he continues to sponsor an active service unit that quietly neutralises Godblood agents who venture too far south.

Relationships

People

  • Arinhildr: His life partner, business associate, and former combat companion.
  • Alfinna: His cousin, whom he apprenticed for a time in her youth.
  • Rojden: A primary adversary whose agents Eskil actively monitors and baffles.

Places

  • Troll's Head: The inn he co-owns and has fortified against scrying.
  • Kingdom of Skyss: His nation of origin and the source of his political allegiances.
  • Kingdom of Cottalem: The nation where he currently resides and operates.
  • Trollheim: The northern region where he and Arinhildr once hunted Godbloods.

Concepts

  • Great Schism: The conflict that shaped his early career and current motivations.
  • Geas: The magical bonds Eskil is expert at detecting via specialised items.
  • Silent Service: The faction to which he remains a loyal sympathiser.
  • The Mysteries: The secret teachings of Jorunn that Eskil uses to shield the inn.

Adepts

Summary

An Adept is a high-grade practitioner of ritual magic and esoteric philosophy on the Continent of Osnines, most commonly associated with the Clewgist Faith or the specialised technical branches of the Skyssian Silent Service. Unlike Heroes, whose power is innate and biological, Adepts often rely upon a combination of specific divine bloodlines and an extensive, often lifelong, initiation into the “Mysteries”. Their vocation is defined by the maintenance of complex magical wards, the crafting of sentient or enchanted items, and the attainment of mastery over a world they perceive as an illusion.

Description

Initiation and The Secret Masters

The rank of Adept is achieved through a rigid discipline of service and study. Within the Clewgist Faith, practitioners claim an unbroken chain of “Secret Masters” stretching back to pre-history. Reaching the status of a high-grade initiate requires years of dedicated study in the healing arts, cartography, and metaphysics. These individuals must often renounce the material world entirely, embracing a contemplative life to facilitate a reunion with their masters. For Skyssian agents like Eskil, being an Adept involves the precise application of Jorunn's mysteries to detect magical compulsions or to shield entire locations from scrying through the “Aegis” ritual.

Philosophical Praxis and Improvement

The core of an Adept’s training is the denial of exterior reality, which they view as a “garment of illusion” created by an insane prime mover. To master this illusion, they subject themselves to intense communal scrutiny.

Adepts are the primary users of high-level ritual magic, which is distinct from the common spells of the priesthood.

  • Runes of Power: While ordinary folk carve runes and power them with blood, Adepts use ritual magic to inscribe ancient symbols driven by a formal sacrifice to the gods. This process imbues objects with significantly more power and permanence.
  • Enchantment and Detection: Adepts are capable of crafting specialised items, such as dowsing rods or geas detectors. These devices, like those found throughout the Troll's Head inn, react to the presence of magical bonds or specific divine energies.
  • The Aegis Ritual: By regularly “topping up” ancient protections, Adepts ensure that critical sanctuaries remain invisible to the magical senses of adversaries like the renegade Rojden.

Relationships

People
  • Mukul: A legendary Clewgist Adept whose cartographic industry and aphorisms define the sect's strategic doctrine.
  • Eskil: A Skyssian hero and Adept of Jorunn who specialises in magical detection and counter-intelligence.
  • Wall: An inscrutable teacher at Estreham who guides seekers toward their life objectives through Clewg's teachings.
  • Alfarinn: An ancient hero who coordinates with the Adepts at the Temple of Clewg during the winter moons.
Places
  • Estreham: The primary centre for the military-minded Adepts of the mainstream Clewgist chapter.
  • House of Justice: The administrative heart where legal records are maintained with the meticulous precision typical of Adept oversight.

Clewgist Faith

Summary

The Clewgist Faith is a religious and philosophical sect based upon the Continent of Osnines, primarily centered around the Temple of Clewg near Estreham. The faith is predicated on the belief that every individual has a specific, predestined place within the infinite universe, and that the attainment of this position is the only path to true completion. Whether this place is one of luxury or the industry of the mineral mines, it is viewed as spiritually satisfying. The faith is characterised by a rigorous commitment to “improvement through criticism” and the denial of the validity of exterior reality.

Beliefs and Philosophy

Mastery of Self and Illusion

A core tenet of Clewgism is that the material world is a “garment of illusion” and that reality is the creation of an insane prime mover. Consequently, understanding the true nature of anything through conventional means is regarded as impossible. To counteract this, Clewgites engage in a constant striving for spiritual perfection, which they believe is the only method to reunite with their “secret masters”. This perfection is sought through a cycle of fortnightly meetings where members subject their personal progress to intense communal scrutiny and often painful criticism. This process is intended to grant the practitioner mastery over themselves and, by extension, the illusory world.

The High Ground and Strategic Toil

The faith places significant emphasis on professional ethics and tactical positioning, both literally and metaphorically. The teachings of the philosopher Mukul advise that a practitioner should always take the high ground and never relinquish it, regardless of provocation. Furthermore, the maxim “planning and preparation prevents poor performance” governs the administrative and strategic industry of the sect.

Sectarian Divisions

The Estreham Mainstream

The Estreham chapter is the primary branch of the faith, often attracting individuals from military backgrounds. They view the path to perfection through the lens of discipline, martial arts, and the exhaustive study of military strategy. The Estrehamites are known for their high standards in craftsmanship, which are regarded as some of the finest in the known world, driven by their perpetual quest for self-improvement.

The Yendorian Splinter

The Yendorian sect, which claims the faith originated in the fabled lost city of Yendor, is more peaceful and focused on working in harmony with nature. They meet in large wooden structures known as “Lodges,” named after holy trees or shrubs, such as the mythical “Chestnut Lodge”. The mainstream Estreham Adepts frequently disparage the Yendorians as “hippie beatniks” due to their idiosyncratic and less disciplined interpretations of Clewgist doctrine.

The Temple at Estreham

The Temple of Clewg is a white domed building situated within a bowl-shaped valley, surrounded by a circle of twelve sacred trees. The architecture is unique, featuring pillars and walls that can be raised like sails to expose the interior, with an altar made of a single piece of black rock.

The site is notorious for a potent curse that protects the sanctuary. No man who is not an initiate of the faith can safely approach the temple; over the years, the bodies of numerous prospectors have been discovered nearby, having succumbed to the curse. This protection also functions as a baffle against scrying, making the temple invisible to the magical senses of those who serve the renegade Rojden, unless they are themselves adepts of Clewg.

Relationships

People
  • Clewg: The deity and “holy one” whose wisdom guides the faithful to their place in the universe.
  • Mukul: A legendary philosopher and cartographer from Estreham whose maps and maxims are central to northern trade and strategy.
  • Wall: A teacher at Estreham known for an inscrutable manner and strict adherence to the objective-based philosophy of the faith.
Places
  • Estreham: The primary base of operations for the mainstream chapter and the site of the sacred grove.
  • Yendor: The fabled “City of Higher Powers,” claimed as the birthplace of the faith by splinter groups.
Concepts
  • The Adepts: The high-grade initiates who preserve the secret arts of healing and the history of the “Secret Masters”.

Mukul

Gender Hero status Allegiance Role Apparent Age Year of Birth
Male Yes Clewgist Faith Cartographer and Philosopher Elderly [TBD]

Stories/Function

Mukul serves as the principal intellectual and strategic architect for the Estreham chapter of the Clewgist Faith. His function within the global narrative is that of the supreme surveyor; his professional service in mapping the known world has provided the essential geographical data used by the Board of Trade to maintain northern maritime hegemony. Beyond his technical contributions, he acts as a moral and tactical compass for the faith, with his teachings on “improvement through criticism” forming the bedrock of the Clewgite path to perfection. Legend suggests he persists as an active force in the world, appearing to guide those who demonstrate a sincere commitment to self-discipline.

Philisophy

Mukul, the legendary philosopher and cartographer, is credited with several maxims that reflect the rigorous self-discipline and strategic focus of his sect. His teachings often blur the lines between his professional honour as a surveyor and his spiritual role as an adept.

The primary aphorisms attributed to Mukul are:

"Always take the high ground and never give it up no matter how hard you are provoked nor how easy the victory offered looks."

This maxim is frequently interpreted both literally, regarding his mastery of topography and cartography, and metaphorically as a guide for moral and tactical positioning within Clewgist doctrine.

"Planning and preparation prevents poor performance."

This aphorism emphasises the necessity of meticulous labour and foresight, aligning with the Clewgist belief in the “improvement through criticism” and the constant striving for perfection.

Beyond these specific phrases, Mukul's philosophical identity is defined by a reputation for intense rants, which reportedly increase in frequency and vigour when the local cider of Estreham is plentiful. Despite these personal idiosyncrasies, his status within the faith is such that he is believed to persist as a guiding force for those committed to self-improvement. His life's labour in mapping more of the Continent of Osnines than any other individual has provided the essential geographical data used by the Board of Trade to maintain their global influence.

While some of his teachings overlap with the tactical ethics of other historical figures like Cliasophes, Mukul's specific contribution to Clewgist thought centres on the denial of exterior reality and the attainment of mastery over the “illusory” world through critical self-scrutiny. He remains a figure whose maps and maxims continue to inform the administrative and spiritual framework of the northern realms

Description

Mukul is a figure of legendary status, characterised by a temperament that balances profound strategic insight with an infamous lack of restraint regarding local beverages. Physically, he is associated with the rugged, outdoor lifestyle of a master surveyor who has traversed more of the Continent of Osnines than any other recorded individual.

His personality is defined by a rigorous set of professional ethics and leadership principles. He is a proponent of the “strong arm” method of negotiation and maintains a strict hierarchy of care, placing the maintenance of weaponry and subordinates above personal comfort. Mukul is regarded as a master of topography, not only in the literal sense of cartography but also in the metaphorical sense of tactical positioning, famously advising that a practitioner of power should never relinquish the high ground.

Personal Life

The personal history of Mukul is deeply entwined with the early open practice of Clewgism, which began approximately two centuries ago. While many of his contemporaries have faded into history, Mukul’s persistence is a central tenet of modern Clewgite belief. His career has been dedicated to the exhaustive survey and documentation of the world's geography, ensuring that the maps used by Skyssian navigators are of the highest standard.

His ethical framework is set out in a series of definitive maxims that govern the behaviour of leaders and warriors. He teaches that a leader must be the first to enter the unknown or face danger, and the last to seek safety or satisfaction. Furthermore, he advocates for a pragmatic approach to conflict, suggesting that it is more efficient to make a path for an enemy's surrender than to engage in unnecessary violence. His philosophy also emphasises the importance of learning from defeat and showing genuine generosity in victory, acknowledging all who contributed to a successful outcome.

Relationships

People
  • Clewg: The deity whom Mukul serves as a principal philosopher.
  • The Adepts: The high-grade initiates who study and preserve Mukul's secret cartographic methods.
  • Wall: A contemporary figure at Estreham who continues to propagate teachings compatible with Mukul's doctrine.
  • Old Bjorn: A contemporary legendary figure whose longevity mirrors the rumours surrounding Mukul.
Places
  • Estreham: The site of the principal Temple of Clewg and Mukul's primary base of operations.
  • Continent of Osnines: The primary subject of his extensive cartographic works.
  • Yendor: The site associated with a rival sect that Mukul's Estreham brethren often view with skepticism.
Concepts
  • Improvement through Criticism: The core tenet of the faith Mukul helped to formalise.
  • The High Ground: Both a literal and metaphorical requirement of his strategic doctrine.
  • Honour: The code of conduct Mukul requires of leaders, particularly regarding the care of their men and equipment.

Rojden

Gender Male
Hero Status Hero
Allegiance Kingdom of Cottalem (formerly Kingdom of Skyss)
Role Antagonist / Ruler of Cottalem
Apparent Age 35
Born 567 AM

Stories/Function

Rojden serves as the architect of geopolitical consolidation and the primary antagonist within the narrative of Fierce. As a renegade Hero of Skyssian origin, he functions as a systemic threat to the established maritime order, leveraging his mastery of clandestine statecraft to unify the southern realms of Osnines into a singular power bloc. He is the biological father of the protagonist Noren, and his obsession with securing a loyal heir initiates the conflict that drives the central characters from the isolation of Straven into the wider world.

Description

Born in 567 AM in the royal palace of Kronstadt, Rojden is the son of the legendary warrior Noren the Elder and the royal advisor Magnhildr. Descended from Meniaxter, the god of war and death, he possesses the divine traits of significantly extended longevity and strategic brilliance. Despite being over two centuries old, he maintains a vigorous, athletic physique and the apparent age of a man in his mid-thirties.

Rojden’s personal history is defined by his tenure as the head of the Department of Resolutions within the Board of Trade. During this period, he mastered the art of the ruse de guerre and covert stabilisation, which he eventually subverted for his own ends. He chosen to defect from Skyss to Cottalem, arguing that the Skyssian policy of maintaining numerous small, competing states was economically inferior to a unified empire. He is a strategic genius who prioritises surrounding enemies and causing political capitulation over tactical battlefield skirmishes.

To manage his vast interests, Rojden employs “The Three Rojdens” protocol, utilising two low-level Heroes as magically disguised doubles, allowing him to appear in multiple locations simultaneously—such as the Citadel, Beretha, and the front lines of his army. He is a prolific user of the geas, binding both his doubles and a pervasive network of subverted Board of Trade agents, such as Ormrun, to his absolute will. His ultimate motivation is the accumulation of sufficient temporal power and religious devotion to facilitate his ascension to godhood.

Marriage and Scandal

Rojden’s personal life is a series of calculated political scandals and betrayals. He is responsible for the alienation of the demi-god Alfarinn, whom he impregnated through the use of tainted wine to bypass her divine control over her own fertility. This resulted in the birth of Noren and led to Alfarinn’s century-long reclusion in the round-leaved forests.

Furthermore, Rojden is the biological father of King Alasdair V of Dael Riata, having previously entered into a clandestine union with Queen Caoimhe. This secret lineage positions Rojden as the silent power behind multiple continental thrones, a fact that remains a point of acute concern for the College of Heroes and the Skyssian Small Council.

Relationships

People
Places
20 Mar 2026 20:10 · james
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