Table of Contents
Welcome to James Kemp's Wiki
This is a collaborative web platform that allows people to edit1) the web pages to provide additional content for some of the stories I have written and the roleplaying games that I am involved in, whether as a player or GM.
There are several namespaces operating slightly different wiki subjects. These are, in no particular order:
- Skyss - Story Background - a fantasy novel I wrote for NaNoWriMo 2016.
- Perfects - background for the near future story and some police roleplaying that I ran in that universe
- Theocracy of Daprav - A D&D campaign that I ran with Glasgow University Games Society around 2002-3.
- Jim Wallman's Universe - a roleplaying by e-mail campaign that I play in, this is an unofficial wiki and none of it is canon unless Jim says it is.
- Interstellar Freelance Unlimited - subset of the Universe pages covering the activities of a mercenary company that we are currently roleplaying every Full Moon.
- Earth Imperium pages. These cover the activities of the Government of the Solar republic (aka Earth Empire) in Jim's Humanity Will Prevail campaign, including the Earth Imperium News Items.
- Free Worlds Alliance - covering the activities of another emerging polity in the Humanity Will Prevail campaign. Mostly contributed by Eric Moroney.
- Universe Background - page collecting the various bits of background info that have come up in various e-mail discussions for the campaigns set in Jim Wallman's Universe.
- Master map of the Universe (6Mb PDF, as at 3212).
- Delta Green - some roleplaying campaigns about horror and conspiracy. The main one was set in Berlin in 1953.
- Free games rules - a collection of free rules for wargames and other sorts of face to face games that I have designed or run.
- Wargames rules - I'm not just a player of games, I also do rules for them from time to time as well as one-off games. A primary outlet for this is through Chestnut Lodge Wargames Group.
- Other free rules - at the moment just those for the 1689 (Orange or Lemon? and Bonnie Dundee, respectively about the debates in the Scots Parliament and then the military campaign of Viscount Dundee during 1689) and The Other Side of the COIN (about what makes people become insurgents). All games that I have have produced for Chestnut Lodge Wargames Group.
- Background for a near future universe where I have written some fiction and also run some roleplaying games in.
Comments and complaints to me at webmaster@full-moon.info please.
James Kemp
Tag Cloud
Recent Additions
Sometimes They Come Back - Act 1
On arrival in the settlement of Narmaren the patrol find their way to the Inn which is the only permanent stone structure in the village, the Church is a large wooden structure and the rest of the village is tented, albeit long-term tentage.
After they have stabled the horses and entered the main room of the inn the patrol get talking to some of the locals and hear a variety of stories about strange things happening near the old battlefield (lights, noise etc). They also hear that there have been a few disappearances in the last few weeks.
After a bit they are approached by a priest who, recognising them as MIA agents from their robes, asks them to find his missing servant Vrilnd. The priest introduces himself as Alin, a Ministry of Food functionary, and tells them that he is just passing through on his way to Templeton and is very worried about the boy who is only 16.
The patrol decide that they perhaps ought to go speak to the local priest, and perhaps have a look at the battlefield. A couple of them go over to the Church and find no-one there. The three of them that go to the battlefield however find someone there, and they aren't friendly. They get there just as night falls and see some tents just as the light fails, but before they get all the way up.
They creep up the treeline from the road, after dismounting a couple of hundred metres from where they saw the tents. On closer inspection is transpires that there is on tent, a new wooden temple and a much older temple constructed from stone. There is also a pen with some animals in it. The clearing is surrounded with trees, although they are thinner towards one side which leads onto the main battlefield.
As they become accustomed to the darkness some figures become apparent, although they are not moving. Slowly they steal up to the tent, during which time the figures animate themselves and start to attack. There are six zombies, fortunately they manage to remember the lessons from the training camp, after a bit at any rate, and rebuke the zombies. While the zombies are being used as archery targets the Necromancer makes his entrance complete with large scythe. He takes on Flynn and Ostler and gets in a few good blows before they manage to drive him off in a cloud of smoke.
At this point Ashrem, who has been holding the horses, catches up with the others. He finds Flynn unconscious and together with Ostler and {another} they investigate the temple buildings. Inside they find seven skeletons, but remembering the lessons they've just used these don't pose a problem. They also destroy some skeletons in the new temple building.
On opening the door to the stone temple building they find some prisoners inside. It takes some coaxing to get them to come out, but after about ten minutes they manage it. These are the people that went missing from the local area, including the boy the priest asked them to find. There are five of them in total.
Given the lateness of the hour and the fact that one of their members is unconscious the patrol decide to return to the village with the people that they have just rescued. This they do and get everyone healed up.
Meanwhile the necromancer is still at large.
The Beginning
The patrol, eight strong, leaves the training camp that it has spent the last six months in for its first active posting in the Southern borderlands. They have a long way to go, overland it is about three months travel. The first stage is to go to Templeton where all roads lead, and from there to strike out for the South.
Along the way they stop over in the settlement of Narmaren, close to the site of the decisive battle that formed the Theocracy. It is here that they encounter their first real challenge, that of a series of disappearances.
META: This encounter was based on the scenario “Sometimes They Come Back” in the Kingdoms of Kalamar sourcebook 'Harvest of Darkness' published by Kenzer and Company. I just changed the background and one or two motives to fit in with the campaign setting.
Theocracy of Daprav
A DND3e Campaign
This was a campaign originally played at GUGS (Glasgow University Games Society). It should be said that I wasn't a student at the time nor were some of the players, so there isn't any requirement to be invvoled with the university, merely able to get there on Tuesday evenings.
I've now moved to Merstham in Surrey (just outside the M25) and although I can't go to GUGS I do hope to run more sessions in the Daprav setting with the group I am currently roleplaying with at home.
Click on the links below to find out more about the campaign, it's background, the player characters, some key NPCs and what's happened so far.
Welcome to James Kemp's Wiki
This is a collaborative web platform that allows people to edit2) the web pages to provide additional content for some of the stories I have written and the roleplaying games that I am involved in, whether as a player or GM.
There are several namespaces operating slightly different wiki subjects. These are, in no particular order:
- Skyss - Story Background - a fantasy novel I wrote for NaNoWriMo 2016.
- Perfects - background for the near future story and some police roleplaying that I ran in that universe
- Theocracy of Daprav - A D&D campaign that I ran with Glasgow University Games Society around 2002-3.
- Jim Wallman's Universe - a roleplaying by e-mail campaign that I play in, this is an unofficial wiki and none of it is canon unless Jim says it is.
- Interstellar Freelance Unlimited - subset of the Universe pages covering the activities of a mercenary company that we are currently roleplaying every Full Moon.
- Earth Imperium pages. These cover the activities of the Government of the Solar republic (aka Earth Empire) in Jim's Humanity Will Prevail campaign, including the Earth Imperium News Items.
- Free Worlds Alliance - covering the activities of another emerging polity in the Humanity Will Prevail campaign. Mostly contributed by Eric Moroney.
- Universe Background - page collecting the various bits of background info that have come up in various e-mail discussions for the campaigns set in Jim Wallman's Universe.
- Master map of the Universe (6Mb PDF, as at 3212).
- Delta Green - some roleplaying campaigns about horror and conspiracy. The main one was set in Berlin in 1953.
- Free games rules - a collection of free rules for wargames and other sorts of face to face games that I have designed or run.
- Wargames rules - I'm not just a player of games, I also do rules for them from time to time as well as one-off games. A primary outlet for this is through Chestnut Lodge Wargames Group.
- Other free rules - at the moment just those for the 1689 (Orange or Lemon? and Bonnie Dundee, respectively about the debates in the Scots Parliament and then the military campaign of Viscount Dundee during 1689) and The Other Side of the COIN (about what makes people become insurgents). All games that I have have produced for Chestnut Lodge Wargames Group.
- Background for a near future universe where I have written some fiction and also run some roleplaying games in.
Comments and complaints to me at webmaster@full-moon.info please.
James Kemp
Tag Cloud
Recent Additions
Sometimes They Come Back - Act 1
On arrival in the settlement of Narmaren the patrol find their way to the Inn which is the only permanent stone structure in the village, the Church is a large wooden structure and the rest of the village is tented, albeit long-term tentage.
After they have stabled the horses and entered the main room of the inn the patrol get talking to some of the locals and hear a variety of stories about strange things happening near the old battlefield (lights, noise etc). They also hear that there have been a few disappearances in the last few weeks.
After a bit they are approached by a priest who, recognising them as MIA agents from their robes, asks them to find his missing servant Vrilnd. The priest introduces himself as Alin, a Ministry of Food functionary, and tells them that he is just passing through on his way to Templeton and is very worried about the boy who is only 16.
The patrol decide that they perhaps ought to go speak to the local priest, and perhaps have a look at the battlefield. A couple of them go over to the Church and find no-one there. The three of them that go to the battlefield however find someone there, and they aren't friendly. They get there just as night falls and see some tents just as the light fails, but before they get all the way up.
They creep up the treeline from the road, after dismounting a couple of hundred metres from where they saw the tents. On closer inspection is transpires that there is on tent, a new wooden temple and a much older temple constructed from stone. There is also a pen with some animals in it. The clearing is surrounded with trees, although they are thinner towards one side which leads onto the main battlefield.
As they become accustomed to the darkness some figures become apparent, although they are not moving. Slowly they steal up to the tent, during which time the figures animate themselves and start to attack. There are six zombies, fortunately they manage to remember the lessons from the training camp, after a bit at any rate, and rebuke the zombies. While the zombies are being used as archery targets the Necromancer makes his entrance complete with large scythe. He takes on Flynn and Ostler and gets in a few good blows before they manage to drive him off in a cloud of smoke.
At this point Ashrem, who has been holding the horses, catches up with the others. He finds Flynn unconscious and together with Ostler and {another} they investigate the temple buildings. Inside they find seven skeletons, but remembering the lessons they've just used these don't pose a problem. They also destroy some skeletons in the new temple building.
On opening the door to the stone temple building they find some prisoners inside. It takes some coaxing to get them to come out, but after about ten minutes they manage it. These are the people that went missing from the local area, including the boy the priest asked them to find. There are five of them in total.
Given the lateness of the hour and the fact that one of their members is unconscious the patrol decide to return to the village with the people that they have just rescued. This they do and get everyone healed up.
Meanwhile the necromancer is still at large.
The Beginning
The patrol, eight strong, leaves the training camp that it has spent the last six months in for its first active posting in the Southern borderlands. They have a long way to go, overland it is about three months travel. The first stage is to go to Templeton where all roads lead, and from there to strike out for the South.
Along the way they stop over in the settlement of Narmaren, close to the site of the decisive battle that formed the Theocracy. It is here that they encounter their first real challenge, that of a series of disappearances.
META: This encounter was based on the scenario “Sometimes They Come Back” in the Kingdoms of Kalamar sourcebook 'Harvest of Darkness' published by Kenzer and Company. I just changed the background and one or two motives to fit in with the campaign setting.
Theocracy of Daprav
A DND3e Campaign
This was a campaign originally played at GUGS (Glasgow University Games Society). It should be said that I wasn't a student at the time nor were some of the players, so there isn't any requirement to be invvoled with the university, merely able to get there on Tuesday evenings.
I've now moved to Merstham in Surrey (just outside the M25) and although I can't go to GUGS I do hope to run more sessions in the Daprav setting with the group I am currently roleplaying with at home.
Click on the links below to find out more about the campaign, it's background, the player characters, some key NPCs and what's happened so far.
Characters
This is a list of some of the characters that I have created to include in Yngvild & Noren.
Primary Characters
- Yngvild Helgasdotir - the (unreliable) narrator of the story
- noren - the title character
- lady_helga - Yngvild's mother & Second Sea Lord.
People on Straven
I haven't named every one of the people on Straven, but some of the more notable ones are:
- Arne the Slow - the steersman on the boat, de facto second in command to Old Bjorn
- Alwilda - Arne's partner
- olaf - one of the boat crew
- Helga the Red - Old Bjorn's partner
- Leif - another member of the boat crew
- Birgitta - member of the boat crew
- Gunnar - also on the boat crew
- Erik the Dark - member of the boat crew
Other People
Ship crews
King's Ship Seagull
- captain_olaf - Captain of the King's Ship Seagull
- lt_snorri - Officer on the Seagull and interested in Yngvild Helgasdotir
Chantara
- Bo Thu Myat - Captain of the Mangandalese ship Chantara
- Maung_Yaza_Lin - translator for the Chantara
in Kronstadt
Kronstadt is the de facto capital of Skyss.
- Radulfr - not met, but he's a Hero involved in the government of Skyss.
Elsewhere
- Alfarinn - Noren's elusive mother
- alfinna - a sister of Noren, who acts as Alfarinn's mouthpiece
- oddmundr - Yngvild's father, the previous wielder of Jafnadr the Sword
- rojden - Noren's thoroughly disreputable father
- Major Duerte - Cottalem Horse Guards officer, assigned to escort Yngvild.
Full list of Characters with a page
| 10 Feb 2021 15:46 | James Kemp | |
| 24 Feb 2021 17:46 | James Kemp | |
| 8 Mar 2022 20:14 | James Kemp | |
| 15 Mar 2026 17:03 | James Kemp | |
| 15 Mar 2026 15:48 | James Kemp | |
| 21 Feb 2019 22:16 | James Kemp | |
| 27 Jun 2018 10:34 | James Kemp | |
| 6 Mar 2019 13:59 | James Kemp | |
| 17 Nov 2022 19:52 | James Kemp | |
| 15 Mar 2026 14:42 | James Kemp | |
| 23 Dec 2019 14:23 | James Kemp | |
| 6 Mar 2022 18:12 | James Kemp | |
| 21 Feb 2019 21:58 | James Kemp | |
| 16 Mar 2023 17:16 | James Kemp | |
| 27 Feb 2019 13:00 | James Kemp | |
| 24 Feb 2021 13:48 | James Kemp | |
| 15 Mar 2026 13:41 | James Kemp |
Characters
This is a list of some of the characters that I have created to include in Yngvild & Noren.
Primary Characters
- Yngvild Helgasdotir - the (unreliable) narrator of the story
- noren - the title character
- lady_helga - Yngvild's mother & Second Sea Lord.
People on Straven
I haven't named every one of the people on Straven, but some of the more notable ones are:
- Arne the Slow - the steersman on the boat, de facto second in command to Old Bjorn
- Alwilda - Arne's partner
- olaf - one of the boat crew
- Helga the Red - Old Bjorn's partner
- Leif - another member of the boat crew
- Birgitta - member of the boat crew
- Gunnar - also on the boat crew
- Erik the Dark - member of the boat crew
Other People
Ship crews
King's Ship Seagull
- captain_olaf - Captain of the King's Ship Seagull
- lt_snorri - Officer on the Seagull and interested in Yngvild Helgasdotir
Chantara
- Bo Thu Myat - Captain of the Mangandalese ship Chantara
- Maung_Yaza_Lin - translator for the Chantara
in Kronstadt
Kronstadt is the de facto capital of Skyss.
- Radulfr - not met, but he's a Hero involved in the government of Skyss.
Elsewhere
- Alfarinn - Noren's elusive mother
- alfinna - a sister of Noren, who acts as Alfarinn's mouthpiece
- oddmundr - Yngvild's father, the previous wielder of Jafnadr the Sword
- rojden - Noren's thoroughly disreputable father
- Major Duerte - Cottalem Horse Guards officer, assigned to escort Yngvild.
Full list of Characters with a page
| 10 Feb 2021 15:46 | James Kemp | |
| 24 Feb 2021 17:46 | James Kemp | |
| 8 Mar 2022 20:14 | James Kemp | |
| 15 Mar 2026 17:03 | James Kemp | |
| 15 Mar 2026 15:48 | James Kemp | |
| 21 Feb 2019 22:16 | James Kemp | |
| 27 Jun 2018 10:34 | James Kemp | |
| 6 Mar 2019 13:59 | James Kemp | |
| 17 Nov 2022 19:52 | James Kemp | |
| 15 Mar 2026 14:42 | James Kemp | |
| 23 Dec 2019 14:23 | James Kemp | |
| 6 Mar 2022 18:12 | James Kemp | |
| 21 Feb 2019 21:58 | James Kemp | |
| 16 Mar 2023 17:16 | James Kemp | |
| 27 Feb 2019 13:00 | James Kemp | |
| 24 Feb 2021 13:48 | James Kemp | |
| 15 Mar 2026 13:41 | James Kemp |