Welcome to James Kemp's Wiki

This is a collaborative web platform that allows people to edit1) the web pages to provide additional content for some of the stories I have written and the roleplaying games that I am involved in, whether as a player or GM.

There are several namespaces operating slightly different wiki subjects. These are, in no particular order:

  • Skyss - Story Background - a fantasy novel I wrote for NaNoWriMo 2016.
  • Perfects - background for the near future story and some police roleplaying that I ran in that universe
  • Theocracy of Daprav - A D&D campaign that I ran with Glasgow University Games Society around 2002-3.
  • Jim Wallman's Universe - a roleplaying by e-mail campaign that I play in, this is an unofficial wiki and none of it is canon unless Jim says it is.
    • Interstellar Freelance Unlimited - subset of the Universe pages covering the activities of a mercenary company that we are currently roleplaying every Full Moon.
    • Earth Imperium pages. These cover the activities of the Government of the Solar republic (aka Earth Empire) in Jim's Humanity Will Prevail campaign, including the Earth Imperium News Items.
    • Free Worlds Alliance - covering the activities of another emerging polity in the Humanity Will Prevail campaign. Mostly contributed by Eric Moroney.
    • Universe Background - page collecting the various bits of background info that have come up in various e-mail discussions for the campaigns set in Jim Wallman's Universe.

Comments and complaints to me at webmaster@full-moon.info please.

James Kemp

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Entry to Templeton

A number of things happened when the patrol was in Templeton.

Templeton is the administrative and theological capital of Daprav. It is the home of most of the Ministries that run the country as well as the residence of the Patriarch. It is also a communications hub and one of the largest cities in the state.

Moments after they entered the city the patrol was bumped into by a man running from some of the City Watch (although it wasn't clear that he was running from them until afterwards). The man left them with a small gem which took some explaining when the Watch appeared…

After a tour round the city taking in the main sights the patrol, or at least some of them, were enrolled in a game of Stoolball. This was enjoyed immensely and several beers were also enjoyed with the other players after the game was over.

When the taverns turned them out it was somewhat late and rather foggy. Naturally the patrol got somewhat lost and ended up on the river front. In front of them they heard a scream in the fog.

Read on...

12 Aug 2018 10:33 · james

Sometimes They Come Back - Act 2

While the patrol get together in the main room of the tavern for a debrief the following morning there is a disturbance out the back. Five skeletons break out of beer kegs in the kitchen and attack the staff. The patrol rush to deal with them, which takes a matter of minutes.

Once this is done they go out the front of the Inn as they hear cries for help from the square. It appears that the skeletons were just a diversion for the kidnapping of the local priest.

To their dismay the party find a very large group of zombies and skeletons blocking their way as the Necromancer escapes with the priest on a horse-drawn cart. Despite their best efforts they can't persuade the undead creatures to flee from them. They form a line and start shooting, except Ostler and the now recovered Flynn who both run round to the stables for their horses.

It takes some time before it becomes apparent that they have lost the trail of the Necromancer. They also need to deal with all the undead and heal the injured from the encounter. By the time they do so it is getting on towards evening. They patrol decide that the best option is to leave half to look after the village and the others to go scout the battlefield for the Necromancer.

Ostler, Flynn and Gregory go to the battlefield. On arrival they find it much changed from their previous visit. There appear to have been a large number of graves opened up, and there was an air of activity round the temples that hadn't been there before.

Warily the three agents approached the temples. Their first contact was a skeleton which they rebuked. They did the same for a number of other skeletons and zombies which fled across the battlefield. This left them clear to fight the necromancer and two of his henchmen. One of the henchmen was neatly beheaded by a lucky strike from Ostler, another was chased done and captured by Flynn. Ostler and Gregory dealt with the Necromancer and managed to inflict sufficient wounds to kill him after a hard fight.

The following day the patrol carried on their journey towards Templeton.

Read on...

12 Aug 2018 10:31 · james

Daprav Story Index

12 Aug 2018 12:58James Kemp
12 Aug 2018 12:54James Kemp
12 Aug 2018 10:24James Kemp
12 Aug 2018 12:53James Kemp
12 Aug 2018 10:31James Kemp
12 Aug 2018 10:28James Kemp
12 Aug 2018 12:25James Kemp
12 Aug 2018 10:43James Kemp
12 Aug 2018 10:36James Kemp
12 Aug 2018 10:34James Kemp
12 Aug 2018 10:33James Kemp
12 Aug 2018 10:30 · james

Sometimes They Come Back - Act 1

On arrival in the settlement of Narmaren the patrol find their way to the Inn which is the only permanent stone structure in the village, the Church is a large wooden structure and the rest of the village is tented, albeit long-term tentage.

After they have stabled the horses and entered the main room of the inn the patrol get talking to some of the locals and hear a variety of stories about strange things happening near the old battlefield (lights, noise etc). They also hear that there have been a few disappearances in the last few weeks.

After a bit they are approached by a priest who, recognising them as MIA agents from their robes, asks them to find his missing servant Vrilnd. The priest introduces himself as Alin, a Ministry of Food functionary, and tells them that he is just passing through on his way to Templeton and is very worried about the boy who is only 16.

The patrol decide that they perhaps ought to go speak to the local priest, and perhaps have a look at the battlefield. A couple of them go over to the Church and find no-one there. The three of them that go to the battlefield however find someone there, and they aren't friendly. They get there just as night falls and see some tents just as the light fails, but before they get all the way up.

They creep up the treeline from the road, after dismounting a couple of hundred metres from where they saw the tents. On closer inspection is transpires that there is on tent, a new wooden temple and a much older temple constructed from stone. There is also a pen with some animals in it. The clearing is surrounded with trees, although they are thinner towards one side which leads onto the main battlefield.

As they become accustomed to the darkness some figures become apparent, although they are not moving. Slowly they steal up to the tent, during which time the figures animate themselves and start to attack. There are six zombies, fortunately they manage to remember the lessons from the training camp, after a bit at any rate, and rebuke the zombies. While the zombies are being used as archery targets the Necromancer makes his entrance complete with large scythe. He takes on Flynn and Ostler and gets in a few good blows before they manage to drive him off in a cloud of smoke.

At this point Ashrem, who has been holding the horses, catches up with the others. He finds Flynn unconscious and together with Ostler and {another} they investigate the temple buildings. Inside they find seven skeletons, but remembering the lessons they've just used these don't pose a problem. They also destroy some skeletons in the new temple building.

On opening the door to the stone temple building they find some prisoners inside. It takes some coaxing to get them to come out, but after about ten minutes they manage it. These are the people that went missing from the local area, including the boy the priest asked them to find. There are five of them in total.

Given the lateness of the hour and the fact that one of their members is unconscious the patrol decide to return to the village with the people that they have just rescued. This they do and get everyone healed up.

Meanwhile the necromancer is still at large.

Read on...

12 Aug 2018 10:28 · james

The Beginning

The patrol, eight strong, leaves the training camp that it has spent the last six months in for its first active posting in the Southern borderlands. They have a long way to go, overland it is about three months travel. The first stage is to go to Templeton where all roads lead, and from there to strike out for the South.

Along the way they stop over in the settlement of Narmaren, close to the site of the decisive battle that formed the Theocracy. It is here that they encounter their first real challenge, that of a series of disappearances.

META: This encounter was based on the scenario “Sometimes They Come Back” in the Kingdoms of Kalamar sourcebook 'Harvest of Darkness' published by Kenzer and Company. I just changed the background and one or two motives to fit in with the campaign setting.

Read on...

12 Aug 2018 10:24 · james
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