Table of Contents
Welcome to James Kemp's Wiki
This is a collaborative web platform that allows people to edit1) the web pages to provide additional content for some of the stories I have written and the roleplaying games that I am involved in, whether as a player or GM.
There are several namespaces operating slightly different wiki subjects. These are, in no particular order:
- Skyss - Story Background - a fantasy novel I wrote for NaNoWriMo 2016.
- Perfects - background for the near future story and some police roleplaying that I ran in that universe
- Theocracy of Daprav - A D&D campaign that I ran with Glasgow University Games Society around 2002-3.
- Jim Wallman's Universe - a roleplaying by e-mail campaign that I play in, this is an unofficial wiki and none of it is canon unless Jim says it is.
- Interstellar Freelance Unlimited - subset of the Universe pages covering the activities of a mercenary company that we are currently roleplaying every Full Moon.
- Earth Imperium pages. These cover the activities of the Government of the Solar republic (aka Earth Empire) in Jim's Humanity Will Prevail campaign, including the Earth Imperium News Items.
- Free Worlds Alliance - covering the activities of another emerging polity in the Humanity Will Prevail campaign. Mostly contributed by Eric Moroney.
- Universe Background - page collecting the various bits of background info that have come up in various e-mail discussions for the campaigns set in Jim Wallman's Universe.
- Master map of the Universe (6Mb PDF, as at 3212).
- Delta Green - some roleplaying campaigns about horror and conspiracy. The main one was set in Berlin in 1953.
- Free games rules - a collection of free rules for wargames and other sorts of face to face games that I have designed or run.
- Wargames rules - I'm not just a player of games, I also do rules for them from time to time as well as one-off games. A primary outlet for this is through Chestnut Lodge Wargames Group.
- Other free rules - at the moment just those for the 1689 (Orange or Lemon? and Bonnie Dundee, respectively about the debates in the Scots Parliament and then the military campaign of Viscount Dundee during 1689) and The Other Side of the COIN (about what makes people become insurgents). All games that I have have produced for Chestnut Lodge Wargames Group.
- Background for a near future universe where I have written some fiction and also run some roleplaying games in.
Comments and complaints to me at webmaster@full-moon.info please.
James Kemp
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Recent Additions
AD69 - Megagame Write Up
This megagame was held in Eardley School, Streatham on Saturday 14th June 1997.
As all historians know, primary sources are often good for giving you an idea of what was going on, but are often biased by the perceptions of the people involved. For megagames this is even more so, since the players will have you believe that they personally triumphed over all the others. AD 69 is particularly prone to this phenomenon. To this end I collected the papers of Glitius Decianus, the Procurator of Belgica after the game. I also collected a number of papers from the ruins of the Senate including some of the letters from Fabius Fabullus the legate of Legio V, Alaudae and Defender of Belgica.
The recovered papers are:
- About Glitius Decianus
- The Belgican Treasury accounts showing (the official version of) where all the money went to.
- Glitius Decianus' letters to Rome. These give a chronological account to the Imperial Treasury & the Senate of events in the Belgica/Germania region.
- Other's letters found on the floor of the Senate after it had been sacked. These give an idea of what the other players were telling the Senate.
- Fabius Fabullus wrote home to his Mother & Father regularly describing what was going on at the front in Belgica. When the other German Legions marched on Rome he bravely stayed and defended the frontier from the barbarian hordes which attempted to exploit the reduced garrisons. His deeds in defence of the empire should be rembered always…
- Glitius Decianus' eventual fate as the paymaster of the German Legions.
- The Who Was Who?
Space Battles Aide Memoire
Intercepting the Enemy
The intercept calculator [excel version] will help you optimise your intercept of the enemy force;
- if they are unwilling to fight it is still possible to get an intercept but you may not be able to keep them in battle range for long if there is a significant difference in acceleration ability.
- coming in fast on a tail chase when the enemy are accelerating out of the system will usually facilitate a silent running approach, thus making it harder for them to detect you and avoid;
- if you come in faster than the enemy and decelerate to match velocity you can rapidly bring BBI & CAI to contact with the main enemy fleet, minimising the number of pacifier missions possible during the approach phase;
- relative speed gives an advantage, but you still need to be able to exactly match the enemy force's speed to stay within PAD range (so you need to be able to deal with them trying to avoid you);
- don't attempt to intercept unless you believe that you overmatch the enemy;
Force Disposition
- it is prudent to keep the CVI force just beyond the ship strike range of the enemy carriers until you have gained space superiority;
- DDI are too fragile for main fleet actions, they should instead be used to prevent the escape of other DDI and deal with vessels detached from the main enemy force;
- CAI & BBI need to be protected by CSP and close as rapidly as possible with the enemy, this is best done by planning an interception point ahead of the enemy's trajectory so that you are decelerating into contact rather than accelerating;
Pacifier Operations
- you need to win the pacifier superiority battle before attempting missile strikes on enemy vessels;
- forward intercept CSP is by far the most effective posture as usually you can overmatch the incoming strike team;
- close in (no more than one flight per vessel) is useful, but is very vulnerable to missile strikes, so needs to be in combination with the forward intercept if done at all;
- a tight group of vessels, but not overlapping, gives an effective CSP umbrella (in practice these ought to stack vertically, but the table layout doesn't work like that);
- Keep the carriers full or empty when doing CSP/strikes, all actions (e.g. firing/launching) are a ship at a time and better to do it in volume than dribs and drabs;
- keep some pacifiers to top up the CSP after an incoming strike;
- CSP stays up until it is attacked (or you use it to intercept an incoming strike) so you can probably get away with more than 50% of the available pacifiers in flight, but don't stretch it too far lest you get the CSP stripped off by space superiority missions in advance of the missile strike;
- make sure that the CSP that you've placed covers all the vessels in the fleet, and that it can react to an attack on as many as possible (if not all) ships;
- remember that the one shot pacifiers can be recycled through the carriers, but take care not to lose carrier flights because you've filled up the carrier with the OSPs;
Ankh
Ankh is a world in Quadrant 1, a member world of the Free Worlds Alliance. As of 3211, it has a population of 1,160,000 people.
Government
The five major colonies on Ankh are the Original Colony of Ankh, the Free Ankhian Colony, the Independent Colony of Ankh, the New Colony of Ankh, and Ankh Colony #5. Of these, the Original Colony is the oldest, most populous and most powerful. The five colonies have formed a Committee of Planetary Unity which usually speaks for the colonies. Due to the non-unitary natural of their politics, it can take a while for them to make a decision. The Head of State is Chair of the CPU Armand Dayer. The heads of the colonies are President Sarah Nixon (OCA and a Federalist), Consul Andrew Pendleton (ICA), Prime Minister Zachary Richardson (NCA and an anti-Federalist) and Governor Hans Spierhoofd (AC5.) The FAC has no head of colony, only a legislative branch. Ankhian politics is also notable for having a small but active Natural Rights party with several elected officials, especially in the FAC.
Economy
Ankh has a Below Average economy.
Military
Ankh maintains a militia division.
Spuk, Q8
Spuk has only recently been re-colonized (3205). There is one primary colony on the surface of the planet with a very few other minor groups of settlers. In total there were about 400,000 people in the system in late 3206. The population has since expanded to about 580,000.
General
There are two main settlements, Phoenix and River City are on the same continent but about 600km apart, there is a clear gap between the outer settlements and the areas that they claim jurisdiction over.
Phoenix
The main settlement from a governance point of view (Phoenix) is in the mountains around a rich seam of red mercury and other minerals. Most of the colony’s industry is geared around mineral extraction, refining and export. There are some outlying communities in the foothills and into the plains, mainly agricultural for feeding the mines and heavy industry.
The colony is rooted in the centre of the continent and has several small settlements within the core area. Mostly these are located on rivers to allow ease of transport. The majority of the settlements, including Phoenix itself, are company towns and are wholly owned by the corporation (Phoenix Resurgam LLC, registered in Percentage as a colonization company).
The governance of Phoenix is still on a corporate basis. The executive directors make all the day to day decisions and 'taxes' are paid in the guise of making investments in the company. The amount paid in tax affects the overall share in the colony, and therefore the voting at shareholder meetings. There is no compulsion to 'invest' as direct delivery services are charged for at the point of use. Certain services (such as dispute resolution) are only available to shareholders. There is no police force other than the corporate security team who tend to focus most on internal fraud and disciplinary matters amongst the company's workforce. This has changed since Spuk joined the FWA and a small government has been organized, headquartered in Phoenix. The head of state is Central Executive Director Seth Linn. Spuk remains very pro-corporation, though. Politically Spuk is closely aligned with similarly pro-business Lamster.
River City
River City is part of the Phoenix colony, some of the shareholders wished to diversify from the minerals production and set up a subsidiary to establish a coastal settlement in the mouth of the largest river on the continent which was downstream from Phoenix. This site is a more attractive option for many of the newer colonists and it is flourishing, about a third of the colony lives in its environs. Most space landings are in the vicinity of River City and there are plans to build a spaceport here as soon as sufficient capital can be raised. The spaceport has since been built.
Buck Fast Foods (BFF)
BFF are a minor shareholder in the colonization company owning just under 5% of the stock. Their site is based in the plains area near the river that links Phoenix and Rover City together. They are approximately half way between both cities.
Recent Events
In 3210, Spuk joined the Free Worlds Alliance. In 3211 Spuk's economy expanded to BA.
The Universe
This tag is for things about Jim Wallman's Universe.
1 Jul 2010 19:45 | Eric Moroney | |
25 Nov 2007 22:35 | James Kemp | |
5 Dec 2010 22:18 | James Kemp | |
25 Jul 2010 01:51 | Eric Moroney | |
6 Feb 2013 00:04 | James Kemp | |
13 Jul 2010 15:14 | Our Man in Havana | |
13 Jul 2010 14:25 | An Official Spokesman | |
13 Jul 2010 14:15 | An Official Spokesman | |
13 Jul 2010 14:07 | An Official Spokesman | |
13 Jul 2010 13:58 | An Official Spokesman | |
13 Jul 2010 13:48 | An Official Spokesman | |
18 Mar 2010 17:07 | ||
25 Jan 2008 06:17 | James Kemp | |
27 Mar 2010 12:12 | James Kemp | |
9 May 2010 20:52 | Simon Cornelius | |
5 Feb 2013 23:55 | James Kemp | |
24 Oct 2010 20:48 | James Kemp | |
2 Dec 2007 14:05 | James Kemp | |
8 Jul 2020 11:33 | ||
18 Mar 2010 17:07 | ||
18 Mar 2010 17:07 | ||
18 Mar 2010 17:07 | ||
10 Jan 2010 20:59 | Eric Moroney | |
1 Dec 2011 12:21 | James Kemp | |
24 Apr 2008 16:04 | James Kemp | |
18 Mar 2010 17:07 | ||
18 Mar 2010 17:07 | ||
18 Mar 2010 17:07 | ||
2 Dec 2007 13:02 | James Kemp | |
14 Jan 2010 15:54 | Simon Cornelius | |
25 Sep 2014 23:16 | ||
19 Jan 2012 21:02 | James Kemp | |
25 Nov 2007 22:48 | James Kemp | |
18 Mar 2010 17:07 | ||
12 Apr 2007 12:54 | James Kemp | |
5 Dec 2010 22:14 | James Kemp | |
11 Nov 2009 05:58 | Eric Moroney | |
17 Dec 2008 13:19 | James Kemp | |
29 Jan 2010 19:38 | Eric Moroney | |
28 Jul 2010 12:24 | James Kemp |