Table of Contents
Welcome to James Kemp's Wiki
This is a collaborative web platform that allows people to edit1) the web pages to provide additional content for some of the stories I have written and the roleplaying games that I am involved in, whether as a player or GM.
There are several namespaces operating slightly different wiki subjects. These are, in no particular order:
- Skyss - Story Background - a fantasy novel I wrote for NaNoWriMo 2016.
- Perfects - background for the near future story and some police roleplaying that I ran in that universe
- Theocracy of Daprav - A D&D campaign that I ran with Glasgow University Games Society around 2002-3.
- Jim Wallman's Universe - a roleplaying by e-mail campaign that I play in, this is an unofficial wiki and none of it is canon unless Jim says it is.
- Interstellar Freelance Unlimited - subset of the Universe pages covering the activities of a mercenary company that we are currently roleplaying every Full Moon.
- Earth Imperium pages. These cover the activities of the Government of the Solar republic (aka Earth Empire) in Jim's Humanity Will Prevail campaign, including the Earth Imperium News Items.
- Free Worlds Alliance - covering the activities of another emerging polity in the Humanity Will Prevail campaign. Mostly contributed by Eric Moroney.
- Universe Background - page collecting the various bits of background info that have come up in various e-mail discussions for the campaigns set in Jim Wallman's Universe.
- Master map of the Universe (6Mb PDF, as at 3212).
- Delta Green - some roleplaying campaigns about horror and conspiracy. The main one was set in Berlin in 1953.
- Free games rules - a collection of free rules for wargames and other sorts of face to face games that I have designed or run.
- Wargames rules - I'm not just a player of games, I also do rules for them from time to time as well as one-off games. A primary outlet for this is through Chestnut Lodge Wargames Group.
- Other free rules - at the moment just those for the 1689 (Orange or Lemon? and Bonnie Dundee, respectively about the debates in the Scots Parliament and then the military campaign of Viscount Dundee during 1689) and The Other Side of the COIN (about what makes people become insurgents). All games that I have have produced for Chestnut Lodge Wargames Group.
- Background for a near future universe where I have written some fiction and also run some roleplaying games in.
Comments and complaints to me at webmaster@full-moon.info please.
James Kemp
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Captain Parr
Captain Parr is a former public schoolboy who joined the army because that's what the men in his family always do.
He is currently assigned to Berlin working for British Military Intelligence and in command of a small squad of Military Police (known as redcaps).
An archetypal bully and not one to take kindly to being denied his wishes. He tends towards sadistic violence and loves to intimidate people.
Marian Nevodski
Marian Nevodski is a 38 year old polish free-lance photographer based in Berlin.
He was born in Warsaw in 1915, studied maths at the University of Warsaw between 1933 and 1936 and then served in the Polish Army for two years as a Lieutenant before the war. He then returned to University to do his doctorate which was interrupted by his recall to duty in 1939 when he fought against the Nazi invasion. He managed to escape from occupied Poland before the nazis got a firm grip on things and travelled to the UK where he served in the free Polish forces for the remainder of the war.
Discoveries in the Basement
As well as the Tunnels a number of crates dating from the end of the war were found in the basement. These crates were all labelled up as containing blankets and on first inspection they did indeed all have blankets in them when the lids were opened.
However under the layer of blankets were a number of other things. There are a total of 21 crates with the following contents:
- 2 crates with documents in them
- 2 crates of statuettes
- 1 crate of small arms
- 1 crate panzerfausts
- 6 crates of blue tiled masonry
- 2 crates of gold bars
- 8 crates of blankets
In the crates were a lot of documents that appeared to have belonged to an SS 'research' organisation that had, amongst other things, being looking at ritual magic. There were a number of photographs 2) which looked like they were of people being killed in a way that left the corpse in a similar state to the more recent murder victims.
Narrative
This is a narrative of the various sessions that we have had, hopefully maintained by players. Several sessions were run on a monthly basis between September 2005 and March 2006 before the game was picked up again in September 2006. This means that the first half dozen sessions or so are largely undocumented.
Early Sessions
Game: Weds 20 May 1953
Murder of Ulrike
The first session started with the discovery of the murder of one of the girls from the The Golden Gate on 20 May 1953. She had been horribly murdered. Her innards were removed and her rib cage splayed out. Not a pleasant sight and some SAN loss was caused.
03 Oct 2005 Session
Redcap Raid
About an hour after the normal closing time there is some noise outside. On opening the door the barman if shoved aside as a dozen British military police enter the The Golden Gate. They are rapidly followed by Captain Parr. The redcaps go straight up the stairs to the top floor where the girls are quartered. Two by two they each take a room and burst in through the door.
George and John are alerted by all the noise and attempt to follow the redaps up the stairs to find out what is going on. It is rapidly apparent to George that Captain Parr's redcaps are after Major Hollman and his men. Before George and John make it to the top of the stairs there are several gunshot fired and the Major comes past them down the stairs. George leads the Major to the cellars and the way out. Once the Major has departed George gets John to pistol whip him at the bottom of the stairs so that it looks like George has attempted to stop the Major.
Aftermath
Following the shooting and drama it transpires that the two trigger happy MPs are not in fact dead (although bleeding copiously on the floor). Frantic first aid ensues along with a scramble for ambulances and a blue-light pandemic in the street outside.
Inspection shows that there were seven shots fired. There are five slugs in the wall in the room behind where Major Rollo von Hollman was standing, and two in the MPs. A clear demonstration not to start a gunfight with a veteran.
Captain Parr’s boys are barely reined in from wreaking vengeance on the Major's companions who find themselves handcuffed to chairs in the bar and beaten roughly in the process of getting them down the stairs (allegedly they fell on the way down while struggling with their captors).
The Kripo turn up en masse having had the gunshots reported. Captain Parr throws his weight about and tells them to clear off, this being a matter for the occupying power. From the raised voices the Kripo weren’t entirely happy about this (having seen the ambulance crew bringing out a British MP rather than a woman).
When the Kripo finally leave Parr locks the Golden Gate and insists that no-one leave. He and his boys have some unfinished business to complete before they leave.
[there is then a gap in the narrative owing to the delay in writing this up and pausing the campaign for a bit.]
26 September 2006 Session
Game: Thurs 4 June 1953
Interrogation of Herman Wolfe
Herman Wolfe was captured by the staff of the The Golden Gate on the night of 4 June 1953 in a cellar a couple of streets away from the club. Following his capture he was brought back to the The Golden Gate and questioned by Marian, Jeb, John and Gustav. George was also present but didn't play a large part in the interrogation.
The basic gist of the interrogation was that Herman Wolfe was a nazi involved in a series of highly unethical and disturbing experiments on concentration camp victims during the second world war. He claimed to have discovered a longevity ritual which involved having to eat a freshly killed human heart. Details of the interrogation can be read here.
After the interrogation was completed Herman Wolfe was locked up in a specially constructed dungeon in the club. This room was sound proofed and had specially constructed restraints. To add insurance to the imprisonment Herman Wolfe was also drugged to rpevent him being awake and able to escape.
There was discussion about turning over Herman Wolfe to the authorities but no firm decisions were made.
Game: Fri 5 June 1953
After some sleep the group split up to take several things forward.
- Jeb returned to base to pursue some contacts and find out about their nazi. He also had to do some of his military and private duties.
- Gustav looked after Herman Wolfe and made sure that the room he was in was undisturbed. He also asked around a bit about Herman Wolfe in a discreet fashion.
- John looked up some of his contacts from his army days in the area to see if he could find out if Herman Wolfe was on the wanted list or not.
- Marian went to the university library to look for things on the Blue Gate of Babylon, although he found lots of interesting things closely related to this he didn't find out anything particularly useful.
Game: Sat 6 June 1953
- Jeb was still on duty
- Marian looked in some of the documents found in the basement to see if he could find out anything more about the Blue Gate of Babylon. What he read disturbed him somewhat.
10 October 2006 Session
Game: Sun 7 June 1953
The party was fairly well split up over the period covered by this session. After much discussion on the fate of the nazi Herman Wolfe it was decided that he ought to be handed over to some reliable authorities that George Ratcliffe had some contacts with. Also Jeb, newly promoted to Sepcialist, was tasked with buying a decent movie camera, some film, develping and editing equipment and a projector.
On the Sunday evening Major Hollman put in an appearance with a few officers. There was an element of watchfulness and wariness caused by the previous experience of Captain Parr's raid and the temporary detention of some of the Major's men. This was overcome by free champagne and no charge for the entertainment. Over the course of the evening Major Hollman mentioned that there was a lot of unrest on the Eastern side of the city and that he wasn't sure how much longer he would be able to keep coming.
7 November 2006 Session
A fairly light session in that there were only three players present and we basically covered about a week's worth of background activities.
Game: Mon 8 June - Sun 14 June 1953
- Marian Nevodski spent most of the week reading through some documents from those that were found in the basement. Specifically he was reading up on the Documents from basement of the Golden Gate on Gates Dossier in an attempt to find out why the Blue Gate of Babylon was in crates in the basement.
- Jeb Washington spent a fair amount of the week on duty although he did manage to do some wheeler dealering and get some information from his range of contacts on the nazis that Herman Wolfe had been working with during the war.
- Gustav Horst was being a barman, standing watch over the prisoner until his exchange late on the Monday night/early Tuesday morning. Like Jeb he was also using his contacts to find out about the nazis.
- John Millen is believed to have been around for the week, although mostly he spent it reading and he also had asked some contacts about the nazis.
- George Ratcliffe was also busy in a discreet way. What he was doing definitely had an aura of mystery; he frequently 'sent the staff away' during quiet daytime periods and was seen later looking sweaty and tired. Also, he has made several trips to unknown destinations in his Humber, away for several hours at a time and returning with muddy wheels. If asked, he says it is a 'private business' and asks for privacy and discretion.
That's where we ended. Next session is on Tuesday 5 December.
Murders
The story started with the discovery of one of the women murdered outside the club. She had been stripped and had had her heart cut out. The local police (Kripo) were not really interested in finding the killer once they realised that the victim was a prostitute.
A search through the archives of the local paper revealed that there were murders in the area relatively frequently. Having found the reporter and quizzed him more extensively and from clues in some of the stories themselves it became apparent that there were a number of similar killings and that there was a pattern of approximately monthly (with some variation) murders.
All of those killings happened within a defined area with a centre about 500m from the club (in the bombed area) and they were all at night with victims who had been on their own.